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Winner · Majzs's team

16

106 kills · 5 players

de_inferno · 53 min

29 rounds · 2026-06-11

Europe 5v5 Queue

EASY_BOTKA's team

13

102 kills · 5 players

Top fragger

Kiddinho

30 kills

Top impact

Kiddinho

112 ADR

Util damage

P1cers

434 HP

Weak spots this match

vs lifetime baseline
  • WonkSs

    K/D 1.05 (avg 1.45)

    -28%
  • P1cers

    K/D 0.91 (avg 1.16)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Majzs's team

7 · 5 · OT 4

Kiddinho

L104

30/16/9 · 3257 dmg

ADR

112

HS%

53

K/D

1.88

Entry 2/0Multi 3Util 184Pistol 4

MartinR

L93

23/21/3 · 2154 dmg

ADR

74

HS%

22

K/D

1.10

Entry 3/0Multi 1Util 45AWP 10Pistol 5

WonkSs

L94

21/20/6 · 2551 dmg

ADR

88

HS%

57

K/D

1.05

Entry 2/0Multi 2Util 368Pistol 4
K/D -28%HS % +43%

P1cers

L83

20/22/7 · 2176 dmg

ADR

75

HS%

45

K/D

0.91

Entry 2/0Multi 2Util 434AWP 11Pistol 1
K/D -22%

Majzs

L62

12/24/7 · 1538 dmg

ADR

53

HS%

42

K/D

0.50

Entry 2/0Multi 1Util 132Pistol 3

EASY_BOTKA's team

5 · 7 · OT 1

bonGG

L96

28/20/7 · 3006 dmg

ADR

104

HS%

32

K/D

1.40

Entry 4/0Multi 4Util 184AWP 9

-Temptat1on

L102

23/18/5 · 2384 dmg

ADR

82

HS%

61

K/D

1.28

Entry 4/0Multi 1Util 317Pistol 1

EASY_BOTKA

L103

21/23/6 · 2258 dmg

ADR

78

HS%

52

K/D

0.91

Entry 3/0Multi 2Util 110Pistol 6

balage90

L81

18/22/3 · 1912 dmg

ADR

66

HS%

33

K/D

0.82

Entry 3/0Util 21AWP 7

GodziIlLa

L101

12/23/4 · 1993 dmg

ADR

69

HS%

83

K/D

0.52

Entry 4/0Util 51Pistol 4

Half-by-half

First half

7 · 5

Second half

5 · 7

Overtime

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.