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Gnarly666's team

8

61 kills · 5 players

de_mirage · 34 min

21 rounds · 2026-04-30

Europe 5v5 Queue

Winner · YungRolex's team

13

83 kills · 5 players

Top fragger

Bozinov-

22 kills

Top impact

Bozinov-

115 ADR

Util damage

Kokosinho

184 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Gnarly666's team

5 · 3

Bozinov-

L103

22/16/6 · 2409 dmg

ADR

115

HS%

59

K/D

1.38

Entry 2/0Multi 2Util 146AWP 4Pistol 2
ADR +44%HS % +18%

Gnarly666

L102

13/15/5 · 1303 dmg

ADR

62

HS%

31

K/D

0.87

Entry 2/0Multi 1Util 51AWP 3Pistol 2

Kokosinho

1

9/18/6 · 1061 dmg

ADR

51

HS%

56

K/D

0.50

Entry 3/0Multi 1Util 184Pistol 2

Joniboy

2

9/17/2 · 925 dmg

ADR

44

HS%

33

K/D

0.53

Multi 1Util 18

cuffi____

L10

8/17/3 · 1053 dmg

ADR

50

HS%

62

K/D

0.47

Entry 2/0Util 81Pistol 3

YungRolex's team

7 · 6

SamLv

L104

21/11/3 · 1878 dmg

ADR

89

HS%

48

K/D

1.91

Entry 2/0Multi 1Pistol 3

m4tvei4ikS

L101

18/10/5 · 2106 dmg

ADR

100

HS%

61

K/D

1.80

Multi 1Util 25AWP 2Pistol 6

ex4mple3

L104

16/15/2 · 1790 dmg

ADR

85

HS%

62

K/D

1.07

Entry 3/0Multi 2AWP 1Pistol 2

Vabalokis

L102

15/10/4 · 1808 dmg

ADR

86

HS%

53

K/D

1.50

Entry 3/0Util 109Pistol 2

YungRolex

L102

13/15/5 · 1565 dmg

ADR

75

HS%

46

K/D

0.87

Entry 4/0Util 139Pistol 5

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.