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Winner · yastq's team

13

76 kills · 5 players

de_anubis · 28 min

17 rounds · 2026-06-05

Europe 5v5 Queue

GUILTYbeast_'s team

4

47 kills · 5 players

Top fragger

yastq

20 kills

Top impact

yastq

115 ADR

Util damage

Muicello

223 HP

Weak spots this match

vs lifetime baseline
  • ra1ncloud3

    HS % 33% (avg 47%)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

yastq's team

8 · 5

yastq

L105

20/10/5 · 1948 dmg

ADR

115

HS%

65

K/D

2.00

Entry 5/0Multi 3Util 23Pistol 1

ra1ncloud3

L104

18/9/3 · 1748 dmg

ADR

103

HS%

33

K/D

2.00

Entry 5/0Multi 2Util 80AWP 9Pistol 2
HS % -30%K/D +85%ADR +27%

checheniaaa

L91

15/8/5 · 1491 dmg

ADR

88

HS%

60

K/D

1.88

Multi 1Util 48AWP 1Pistol 2

Muicello

L91

14/10/7 · 1617 dmg

ADR

95

HS%

57

K/D

1.40

Entry 2/0Multi 1Util 223Pistol 5
K/D +37%HS % +21%

ZEERDIX

L92

9/10/4 · 1019 dmg

ADR

60

HS%

67

K/D

0.90

Entry 1/0Util 36Pistol 2

GUILTYbeast_'s team

4 · 0

GUILTYbeast_

L91

15/16/3 · 1906 dmg

ADR

112

HS%

67

K/D

0.94

Entry 2/0Multi 1Util 85AWP 1Pistol 3

Petachok__

L91

12/14/1 · 1414 dmg

ADR

83

HS%

50

K/D

0.86

Entry 1/0Multi 1Util 5Pistol 5

ShadMOTIVATE

L101

8/15/2 · 848 dmg

ADR

50

HS%

75

K/D

0.53

Multi 1Util 12Pistol 4

_KN1AZ_

L8

7/15/1 · 702 dmg

ADR

41

HS%

43

K/D

0.47

Entry 1/0AWP 3Pistol 1

mari1ocs

L91

5/17/2 · 703 dmg

ADR

41

HS%

40

K/D

0.29

Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.