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tempr1's team

10

85 kills · 5 players

de_mirage · 36 min

23 rounds · 2026-06-08

Europe 5v5 Queue

Winner · temniiprinz's team

13

92 kills · 5 players

Top fragger

ganjubaspeek

26 kills

Top impact

cmetana666

125 ADR

Util damage

CorsoN-

96 HP

Weak spots this match

vs lifetime baseline
  • tempr1

    K/D 0.75 (avg 1.16)

    -35%
  • tempr1

    ADR 66 (avg 86)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

tempr1's team

7 · 3

ganjubaspeek

L102

26/16/5 · 2644 dmg

ADR

115

HS%

54

K/D

1.62

Entry 6/0Multi 2Util 30Pistol 5

sk1trow

L105

19/19/4 · 2113 dmg

ADR

92

HS%

58

K/D

1.00

Entry 2/0Multi 1Util 2Pistol 1

welostourway

L102

17/19/5 · 1885 dmg

ADR

82

HS%

65

K/D

0.89

Entry 1/0Multi 1Util 40Pistol 4

tempr1

L101

15/20/7 · 1510 dmg

ADR

66

HS%

47

K/D

0.75

Entry 4/0Multi 1Util 50AWP 4Pistol 4
K/D -35%ADR -24%

ZhekosICDTAD

L10

8/18/6 · 1116 dmg

ADR

49

HS%

75

K/D

0.44

Entry 1/0Util 56Pistol 4

temniiprinz's team

5 · 8

cmetana666

L103

25/20/8 · 2873 dmg

ADR

125

HS%

60

K/D

1.25

Entry 3/0Multi 1Util 68Pistol 7
ADR +40%HS % +28%

temniiprinz

L102

19/15/2 · 1652 dmg

ADR

72

HS%

47

K/D

1.27

Entry 2/0Util 40AWP 5Pistol 4

CorsoN-

L104

18/17/4 · 2060 dmg

ADR

90

HS%

44

K/D

1.06

Entry 2/0Multi 2Util 96Pistol 4

aetrna_

L102

17/16/5 · 1880 dmg

ADR

82

HS%

53

K/D

1.06

Entry 2/0Multi 1Util 28AWP 1Pistol 3

yunggoth

L102

13/17/3 · 1458 dmg

ADR

63

HS%

62

K/D

0.76

Multi 1Util 89AWP 1Pistol 2

Half-by-half

First half

7 · 5

Second half

3 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.