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-Bastardoo's team

9

69 kills · 5 players

de_ancient · 38 min

22 rounds · 2026-06-03

Europe 5v5 Queue

Winner · L3perk's team

13

88 kills · 5 players

Top fragger

Gonali

25 kills

Top impact

Gonali

118 ADR

Util damage

Gonali

326 HP

Weak spots this match

vs lifetime baseline
  • L3perk

    ADR 57 (avg 75)

    -23%
  • -Bastardoo

    K/D 0.78 (avg 0.94)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-Bastardoo's team

7 · 2

77AVA

L7

17/18/4 · 1711 dmg

ADR

78

HS%

59

K/D

0.94

Entry 1/0Util 64AWP 1Pistol 1
HS % +26%

glowone

L93

17/18/4 · 1887 dmg

ADR

86

HS%

71

K/D

0.94

Entry 2/0Multi 2Util 27

ZauZau7

L72

15/19/4 · 1818 dmg

ADR

83

HS%

20

K/D

0.79

Entry 5/0Multi 1Util 61Pistol 2

-Bastardoo

L63

14/18/7 · 1715 dmg

ADR

78

HS%

57

K/D

0.78

Util 75Pistol 4
K/D -17%HS % +21%

t1mzz

L71

6/12/1 · 589 dmg

ADR

27

HS%

17

K/D

0.50

Entry 2/0Util 90Pistol 1

L3perk's team

5 · 8

Gonali

L87

25/12/5 · 2599 dmg

ADR

118

HS%

56

K/D

2.08

Entry 4/0Multi 4Util 326Pistol 5

madeirense33

L65

22/14/7 · 2052 dmg

ADR

93

HS%

45

K/D

1.57

Entry 3/0Multi 3Util 170AWP 1Pistol 6

xadeqqq

L81

19/15/8 · 2298 dmg

ADR

105

HS%

63

K/D

1.27

Entry 4/0Multi 1Util 287AWP 2Pistol 4

L3perk

L5

12/13/2 · 1263 dmg

ADR

57

HS%

42

K/D

0.92

Entry 1/0Util 60Pistol 3
ADR -23%HS % -11%

Jemahll

L7

10/16/9 · 1382 dmg

ADR

63

HS%

30

K/D

0.62

Util 202

Half-by-half

First half

7 · 5

Second half

2 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.