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Winner · TAZ1K666's team

13

92 kills · 5 players

de_dust2 · 38 min

24 rounds · 2026-06-13

Europe 5v5 Queue

_billyn0gami's team

11

74 kills · 5 players

Top fragger

bambuk2000

27 kills

Top impact

bambuk2000

121 ADR

Util damage

_billyn0gami

296 HP

Weak spots this match

vs lifetime baseline
  • bambuk2000

    HS % 44% (avg 53%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TAZ1K666's team

5 · 8

bambuk2000

L54

27/14/3 · 2900 dmg

ADR

121

HS%

44

K/D

1.93

Entry 3/0Multi 3Util 83AWP 2Pistol 3
HS % -17%K/D +84%ADR +57%

vozduhan228

L53

18/17/8 · 2025 dmg

ADR

84

HS%

50

K/D

1.06

Entry 5/0Multi 1Util 58AWP 2Pistol 3

TAZ1K666

L52

17/14/3 · 1788 dmg

ADR

75

HS%

53

K/D

1.21

Entry 2/0Multi 1Util 1Pistol 2
K/D +25%HS % +15%

sunshinw

L52

15/15/8 · 1595 dmg

ADR

67

HS%

67

K/D

1.00

Entry 2/0AWP 5Pistol 3
HS % +52%

TimeQeror

L52

15/14/8 · 1826 dmg

ADR

76

HS%

33

K/D

1.07

Multi 1Util 79Pistol 4

_billyn0gami's team

7 · 4

PUDING853

L54

19/15/2 · 1697 dmg

ADR

71

HS%

32

K/D

1.27

Entry 2/0Multi 3Util 184AWP 10Pistol 2

_billyn0gami

L52

17/17/7 · 2399 dmg

ADR

100

HS%

47

K/D

1.00

Entry 5/0Multi 3Util 296Pistol 2
ADR +26%HS % +21%

ZEUS_1_1_1

L53

14/20/5 · 1747 dmg

ADR

73

HS%

43

K/D

0.70

Entry 2/0Util 186Pistol 1

GRABITEL2020

L51

14/18/3 · 1507 dmg

ADR

63

HS%

29

K/D

0.78

Entry 2/0Util 1AWP 7Pistol 1

PAKKUN0-0

L51

10/22/8 · 1472 dmg

ADR

61

HS%

30

K/D

0.45

Entry 1/0Multi 1Util 47Pistol 1

Half-by-half

First half

5 · 7

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.