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uhSurge's team

3

36 kills · 5 players

de_inferno · 28 min

16 rounds · 2026-06-06

North America 5V5 Queue

Winner · kernev's team

13

76 kills · 5 players

Top fragger

be1iy

24 kills

Top impact

be1iy

163 ADR

Util damage

kernev

465 HP

Weak spots this match

vs lifetime baseline
  • Muh4n

    K/D 0.67 (avg 1.04)

    -36%
  • Hem10ck

    ADR 56 (avg 76)

    -27%
  • Hem10ck

    HS % 29% (avg 36%)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

uhSurge's team

2 · 1

Muh4n

L41

10/15/3 · 1079 dmg

ADR

67

HS%

40

K/D

0.67

Entry 1/0Multi 2Util 27Pistol 3
K/D -36%ADR -11%HS % +38%

ELSAYED1

L41

9/15/0 · 961 dmg

ADR

60

HS%

44

K/D

0.60

Entry 1/0AWP 1Pistol 1

wristhack

L61

7/15/2 · 923 dmg

ADR

58

HS%

29

K/D

0.47

Entry 1/0Multi 1Util 41Pistol 1

enemybot7

L5

6/16/4 · 830 dmg

ADR

52

HS%

33

K/D

0.38

Entry 1/0Util 24

uhSurge

L5

4/15/4 · 676 dmg

ADR

42

HS%

75

K/D

0.27

Entry 1/0Util 17

kernev's team

10 · 3

be1iy

L54

24/8/11 · 2604 dmg

ADR

163

HS%

33

K/D

3.00

Entry 1/0Multi 2Util 48Pistol 1

kernev

L61

14/6/6 · 1488 dmg

ADR

93

HS%

21

K/D

2.33

Entry 2/0Multi 1Util 465AWP 5Pistol 4

Hem10ck

L52

14/6/0 · 893 dmg

ADR

56

HS%

29

K/D

2.33

Entry 2/0Multi 2Util 45AWP 2
ADR -27%HS % -19%K/D +135%

Snorlax637

L53

12/7/6 · 1282 dmg

ADR

80

HS%

83

K/D

1.71

Entry 3/0Multi 2Util 178Pistol 6

1SharkeeTV

L43

12/10/6 · 1455 dmg

ADR

91

HS%

25

K/D

1.20

Entry 3/0Util 76Pistol 1

Half-by-half

First half

2 · 10

Second half

1 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.