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Winner · _Quad-'s team

13

71 kills · 5 players

de_dust2 · 25 min

17 rounds · 2026-04-16

North America 5V5 Queue

zeldar's team

4

46 kills · 5 players

Top fragger

FilthYDose

17 kills

Top impact

_Quad-

102 ADR

Util damage

_Quad-

186 HP

Weak spots this match

vs lifetime baseline
  • 2th

    K/D 0.43 (avg 1.15)

    -63%
  • 2th

    ADR 63 (avg 81)

    -23%
  • CocoaSha

    ADR 68 (avg 85)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

_Quad-'s team

8 · 5

FilthYDose

L94

17/9/7 · 1732 dmg

ADR

102

HS%

53

K/D

1.89

Entry 2/0Multi 3Util 132AWP 2Pistol 1

_Quad-

L53

16/11/5 · 1735 dmg

ADR

102

HS%

62

K/D

1.45

Entry 2/0Multi 1Util 186AWP 1Pistol 3
K/D +42%HS % +27%

CocoaSha

L91

13/9/5 · 1152 dmg

ADR

68

HS%

46

K/D

1.44

Entry 2/0Multi 1Util 4Pistol 1
ADR -20%K/D +41%

MysaV2

L73

13/9/7 · 1516 dmg

ADR

89

HS%

54

K/D

1.44

Entry 1/0Multi 1Util 181AWP 3Pistol 1

Clazzx

L52

12/9/5 · 1331 dmg

ADR

78

HS%

67

K/D

1.33

Entry 2/0Multi 1Pistol 5

zeldar's team

4 · 0

zeldar

L7

17/14/2 · 1672 dmg

ADR

98

HS%

47

K/D

1.21

Entry 3/0Multi 1Util 86AWP 3Pistol 4
HS % -15%ADR +20%K/D +9%

sk0ret1515

L8

10/14/1 · 1008 dmg

ADR

59

HS%

50

K/D

0.71

Util 8Pistol 5

Girth-_-

L82

8/13/3 · 1171 dmg

ADR

69

HS%

62

K/D

0.62

Util 16

2th

L82

6/14/2 · 1070 dmg

ADR

63

HS%

83

K/D

0.43

Entry 3/0AWP 3Pistol 1
K/D -63%ADR -23%HS % +84%

FrankLucasCS

L5

5/16/7 · 982 dmg

ADR

58

HS%

60

K/D

0.31

Entry 2/0Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.