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Nejder4200's team

4

50 kills · 5 players

de_ancient · 29 min

17 rounds · 2026-05-31

Europe 5v5 Queue

Winner · Strimell's team

13

80 kills · 5 players

Top fragger

Strimell

20 kills

Top impact

Strimell

119 ADR

Util damage

djungel-ulf

279 HP

Weak spots this match

vs lifetime baseline
  • _mant1x

    K/D 0.69 (avg 0.91)

    -24%
  • _mant1x

    HS % 36% (avg 46%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Nejder4200's team

3 · 1

Nejder4200

L71

15/16/6 · 1702 dmg

ADR

100

HS%

73

K/D

0.94

Entry 1/0Multi 2Pistol 5
HS % +55%ADR +38%

MlODYG33

L71

13/15/3 · 1081 dmg

ADR

64

HS%

62

K/D

0.87

Multi 1Pistol 5

_mant1x

L52

11/16/3 · 1219 dmg

ADR

72

HS%

36

K/D

0.69

Entry 1/0Util 11
K/D -24%HS % -22%

Qcp3rQ

L8

8/16/6 · 1214 dmg

ADR

71

HS%

62

K/D

0.50

Entry 2/0Util 5Pistol 2

Bocianski

L7

3/17/4 · 639 dmg

ADR

38

HS%

100

K/D

0.18

Entry 1/0Pistol 1

Strimell's team

9 · 4

Strimell

L83

20/14/3 · 2021 dmg

ADR

119

HS%

45

K/D

1.43

Entry 4/0Multi 2Util 202Pistol 4

Menofta

L72

17/8/3 · 1609 dmg

ADR

95

HS%

59

K/D

2.12

Util 91Pistol 4

djungel-ulf

L52

15/12/9 · 1881 dmg

ADR

111

HS%

53

K/D

1.25

Entry 5/0Multi 2Util 279Pistol 3

Mannensson

L72

14/9/3 · 1187 dmg

ADR

70

HS%

21

K/D

1.56

Entry 2/0Util 88AWP 1Pistol 2

wei249

L64

14/9/6 · 1435 dmg

ADR

84

HS%

36

K/D

1.56

Entry 1/0Multi 1Util 106Pistol 1

Half-by-half

First half

3 · 9

Second half

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.