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Winner · Vej's team

13

80 kills · 5 players

de_dust2 · 35 min

22 rounds · 2026-05-28

Europe 5v5 Queue

nikitea's team

9

66 kills · 5 players

Top fragger

Vej

25 kills

Top impact

Vej

107 ADR

Util damage

ezox4wb

268 HP

Weak spots this match

vs lifetime baseline
  • kiy0o

    K/D 0.73 (avg 1.23)

    -41%
  • kiy0o

    ADR 67 (avg 86)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Vej's team

4 · 9

Vej

L103

25/11/4 · 2354 dmg

ADR

107

HS%

28

K/D

2.27

Entry 9/0Multi 2Util 75AWP 17Pistol 1

suisha

L106

22/13/4 · 2176 dmg

ADR

99

HS%

45

K/D

1.69

Entry 1/0Multi 3Util 43AWP 10Pistol 1
K/D +29%ADR +19%

Bandurka

L103

19/12/7 · 2096 dmg

ADR

95

HS%

68

K/D

1.58

Entry 2/0Multi 1Util 166Pistol 6

s-chilla

L10

9/13/2 · 1069 dmg

ADR

49

HS%

67

K/D

0.69

Util 18Pistol 2

radiogruz

L101

5/17/8 · 755 dmg

ADR

34

HS%

60

K/D

0.29

Util 157Pistol 1

nikitea's team

8 · 1

rendysky

L103

17/14/1 · 1516 dmg

ADR

69

HS%

29

K/D

1.21

Entry 4/0Multi 2Util 75AWP 12Pistol 4

keNb

L102

14/17/6 · 1545 dmg

ADR

70

HS%

64

K/D

0.82

Entry 1/0Util 46Pistol 1

ezox4wb

L10

13/16/6 · 1560 dmg

ADR

71

HS%

54

K/D

0.81

Entry 1/0Util 268Pistol 1

nikitea

L102

11/18/5 · 1189 dmg

ADR

54

HS%

64

K/D

0.61

Entry 3/0Util 41Pistol 1

kiy0o

L102

11/15/5 · 1470 dmg

ADR

67

HS%

91

K/D

0.73

Entry 1/0Multi 1Util 27Pistol 1
K/D -41%ADR -23%HS % +63%

Half-by-half

First half

4 · 8

Second half

9 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.