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Winner · K3tam1He's team

13

78 kills · 5 players

de_dust2 · 33 min

19 rounds · 2026-05-26

Europe 5v5 Queue

eTojeKuzy's team

6

56 kills · 5 players

Top fragger

K3tam1He

27 kills

Top impact

K3tam1He

122 ADR

Util damage

-1kefir

157 HP

Weak spots this match

vs lifetime baseline
  • d3ev

    HS % 33% (avg 51%)

    -35%
  • d3ev

    K/D 0.80 (avg 1.20)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

K3tam1He's team

8 · 5

K3tam1He

L97

27/10/4 · 2310 dmg

ADR

122

HS%

56

K/D

2.70

Entry 4/0Multi 5Util 71AWP 2Pistol 3

marcelmarceu

L102

14/12/6 · 1469 dmg

ADR

77

HS%

36

K/D

1.17

Entry 3/0Util 116Pistol 3

-1kefir

L101

14/9/6 · 1744 dmg

ADR

92

HS%

43

K/D

1.56

Entry 1/0Util 157AWP 8

429

L101

13/15/4 · 1681 dmg

ADR

89

HS%

77

K/D

0.87

Entry 2/0Multi 1Util 7Pistol 2

-Crow1ey

L102

10/11/3 · 1104 dmg

ADR

58

HS%

60

K/D

0.91

Multi 1Util 86AWP 1Pistol 3

eTojeKuzy's team

4 · 2

Cre1ghton

L102

15/15/2 · 1831 dmg

ADR

96

HS%

53

K/D

1.00

Entry 2/0Multi 1Util 2Pistol 1

eTojeKuzy

L102

13/15/2 · 1279 dmg

ADR

67

HS%

54

K/D

0.87

Entry 2/0Multi 1Util 1AWP 5Pistol 3

d3ev

L101

12/15/2 · 1332 dmg

ADR

70

HS%

33

K/D

0.80

Entry 4/0AWP 6Pistol 2
HS % -35%K/D -33%

fraG_Whiskey

L101

12/15/3 · 1335 dmg

ADR

70

HS%

58

K/D

0.80

Multi 2Util 5AWP 1Pistol 4

Inikend

L10

4/18/2 · 552 dmg

ADR

29

HS%

50

K/D

0.22

Entry 1/0Util 24

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.