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ltoshi_Sae's team

4

51 kills · 5 players

de_ancient · 29 min

17 rounds · 2026-05-28

Europe 5v5 Queue

Winner · Kiremi's team

13

76 kills · 5 players

Top fragger

Kiremi

21 kills

Top impact

Kiremi

145 ADR

Util damage

Hidden_User

240 HP

Weak spots this match

vs lifetime baseline
  • Hidden_User

    K/D 0.31 (avg 1.11)

    -72%
  • Hidden_User

    HS % 20% (avg 45%)

    -56%
  • Hidden_User

    ADR 45 (avg 84)

    -47%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ltoshi_Sae's team

4 · 0

t1ense

L101

15/15/6 · 1546 dmg

ADR

91

HS%

60

K/D

1.00

Entry 3/0Util 24AWP 2Pistol 2

S1ght-iwnl

L102

12/14/3 · 1430 dmg

ADR

84

HS%

83

K/D

0.86

Entry 4/0Multi 2Util 2Pistol 1

ltoshi_Sae

L101

10/16/4 · 931 dmg

ADR

55

HS%

80

K/D

0.62

Entry 2/0Multi 1Util 39Pistol 3

Bjuring

L10

9/15/6 · 1210 dmg

ADR

71

HS%

56

K/D

0.60

Entry 1/0Pistol 2

Hidden_User

L10

5/16/4 · 758 dmg

ADR

45

HS%

20

K/D

0.31

Entry 1/0Util 240
K/D -72%HS % -56%

Kiremi's team

8 · 5

Kiremi

L106

21/11/12 · 2459 dmg

ADR

145

HS%

57

K/D

1.91

Entry 1/0Multi 3Util 150Pistol 5

D4amcio

L102

20/10/5 · 1802 dmg

ADR

106

HS%

50

K/D

2.00

Entry 3/0Multi 2Util 40Pistol 5

depreshns

L103

19/8/1 · 1551 dmg

ADR

91

HS%

58

K/D

2.38

Multi 4Util 47Pistol 3

Sadur-

L102

10/8/4 · 1163 dmg

ADR

68

HS%

30

K/D

1.25

Entry 1/0Util 41Pistol 2

Zedwuka

L10

6/14/8 · 1117 dmg

ADR

66

HS%

67

K/D

0.43

Entry 1/0Util 146Pistol 1

Half-by-half

First half

4 · 8

Second half

0 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.