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PeterHickman's team

2

40 kills · 5 players

de_mirage · 24 min

15 rounds · 2026-04-26

Europe 5v5 Queue

Winner · FoLiNs's team

13

71 kills · 5 players

Top fragger

FoLiNs

20 kills

Top impact

FoLiNs

119 ADR

Util damage

L_A_M_B_O_

232 HP

Weak spots this match

vs lifetime baseline
  • PeterHickman

    K/D 0.20 (avg 1.02)

    -80%
  • PeterHickman

    ADR 36 (avg 80)

    -55%
  • JORLEEEEEEE

    K/D 1.00 (avg 1.28)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PeterHickman's team

1 · 1

alpp1ne

11/14/3 · 1293 dmg

ADR

86

HS%

91

K/D

0.79

Multi 1Util 3Pistol 3

3_SNOW_1

1

10/14/4 · 1198 dmg

ADR

80

HS%

70

K/D

0.71

Util 33Pistol 3

-BENTO

L91

9/14/3 · 1023 dmg

ADR

68

HS%

56

K/D

0.64

Entry 3/0Multi 1Util 67Pistol 3

vyno

L9

7/14/1 · 901 dmg

ADR

60

HS%

57

K/D

0.50

Util 13AWP 1Pistol 4

PeterHickman

L9

3/15/2 · 542 dmg

ADR

36

HS%

100

K/D

0.20

Pistol 1
K/D -80%ADR -55%HS % +92%

FoLiNs's team

11 · 2

FoLiNs

L101

20/5/2 · 1789 dmg

ADR

119

HS%

55

K/D

4.00

Entry 4/0Multi 2Util 68AWP 7Pistol 7

BacaGjon

4

17/10/8 · 1619 dmg

ADR

108

HS%

24

K/D

1.70

Entry 2/0Multi 4Util 51

KidGold

L95

16/8/3 · 1667 dmg

ADR

111

HS%

44

K/D

2.00

Entry 3/0Util 57

JORLEEEEEEE

L10

9/9/7 · 1226 dmg

ADR

82

HS%

44

K/D

1.00

Entry 2/0Util 3AWP 1Pistol 1
K/D -22%HS % -8%

L_A_M_B_O_

L63

9/8/5 · 1038 dmg

ADR

69

HS%

11

K/D

1.12

Entry 1/0Multi 1Util 232Pistol 1

Half-by-half

First half

1 · 11

Second half

1 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.