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PRAYFORMOLLY's team

8

78 kills · 5 players

de_inferno · 39 min

21 rounds · 2026-05-20

Europe 5v5 Queue

Winner · Riwaan's team

13

80 kills · 5 players

Top fragger

Boudp1

28 kills

Top impact

Boudp1

146 ADR

Util damage

Friz0_

309 HP

Weak spots this match

vs lifetime baseline
  • 4Aras

    K/D 0.67 (avg 0.99)

    -32%
  • 4Aras

    ADR 51 (avg 65)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PRAYFORMOLLY's team

5 · 3

dimoKa

L103

18/15/5 · 1966 dmg

ADR

94

HS%

72

K/D

1.20

Entry 1/0Multi 1Util 7AWP 1Pistol 7

JAMEKAGHEI

L82

16/16/3 · 1775 dmg

ADR

85

HS%

50

K/D

1.00

Entry 5/0Multi 1Util 139Pistol 4

fr1ar-

L10

16/18/5 · 1977 dmg

ADR

94

HS%

56

K/D

0.89

Entry 1/0Multi 2Util 188AWP 5Pistol 3

PRAYFORMOLLY

L92

14/17/9 · 1353 dmg

ADR

64

HS%

36

K/D

0.82

Entry 1/0Multi 1Util 235Pistol 1

Braqaqa

1

14/15/8 · 1520 dmg

ADR

72

HS%

57

K/D

0.93

Entry 1/0Multi 1Util 243

Riwaan's team

7 · 6

Boudp1

L106

28/13/11 · 3074 dmg

ADR

146

HS%

50

K/D

2.15

Multi 1Util 293Pistol 5

louishi

L93

18/18/3 · 1443 dmg

ADR

69

HS%

50

K/D

1.00

Entry 4/0Util 50Pistol 4

Friz0_

3

14/16/11 · 1906 dmg

ADR

91

HS%

14

K/D

0.88

Entry 3/0Multi 2Util 309

Riwaan

1

10/16/5 · 1003 dmg

ADR

48

HS%

50

K/D

0.62

Entry 4/0Util 168Pistol 2

4Aras

10/15/4 · 1069 dmg

ADR

51

HS%

40

K/D

0.67

Entry 1/0Util 47Pistol 1
K/D -32%ADR -22%

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.