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MlPlTl's team

0

28 kills · 4 players

de_inferno · 27 min

1 rounds · 2025-07-25

Europe 5v5 Queue

Winner · LUFFY-ZIN's team

1

69 kills · 5 players

Top fragger

Ulquuuiorra

19 kills

Top impact

Ulquuuiorra

109 ADR

Util damage

BLZxREg

179 HP

Weak spots this match

vs lifetime baseline
  • KALYNDA

    K/D 0.33 (avg 0.85)

    -61%
  • MlPlTl

    K/D 0.73 (avg 1.36)

    -46%
  • _XANTHOS

    K/D 0.43 (avg 0.76)

    -43%
  • _XANTHOS

    ADR 42 (avg 61)

    -31%
  • MlPlTl

    ADR 76 (avg 94)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MlPlTl's team

2 · 0

MlPlTl

L5

11/15/4 · 1146 dmg

ADR

76

HS%

73

K/D

0.73

Entry 2/0Multi 1Util 43Pistol 4
K/D -46%ADR -19%HS % +33%

_XANTHOS

L2

6/14/1 · 634 dmg

ADR

42

HS%

83

K/D

0.43

Entry 3/0Pistol 1
K/D -43%ADR -31%HS % +131%

BrockerYR

L31

6/14/2 · 823 dmg

ADR

55

HS%

50

K/D

0.43

Entry 1/0Util 154AWP 3

KALYNDA

L3

5/15/6 · 819 dmg

ADR

55

HS%

40

K/D

0.33

Entry 1/0Util 90Pistol 2
K/D -61%ADR -14%

LUFFY-ZIN's team

10 · 3

Ulquuuiorra

L43

19/5/3 · 1632 dmg

ADR

109

HS%

26

K/D

3.80

Entry 1/0Multi 3Util 87AWP 3Pistol 1

LUFFY-ZIN

L32

13/9/3 · 1339 dmg

ADR

89

HS%

23

K/D

1.44

Entry 2/0AWP 6Pistol 4

BLZxREg

L33

13/10/10 · 1399 dmg

ADR

93

HS%

23

K/D

1.30

Entry 1/0Multi 2Util 179

CIGANQ7

L32

12/7/5 · 1155 dmg

ADR

77

HS%

42

K/D

1.71

Entry 2/0Multi 1Util 68AWP 3Pistol 1

Saltarellle

L23

12/7/6 · 1504 dmg

ADR

100

HS%

75

K/D

1.71

Entry 1/0Multi 1Util 128Pistol 4

Half-by-half

First half

2 · 10

Second half

0 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.