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SUPERS's team

9

73 kills · 5 players

de_anubis · 36 min

22 rounds · 2026-04-27

Oceania 5v5 Queue

Winner · Jay-'s team

13

85 kills · 5 players

Top fragger

ANGELGUN

30 kills

Top impact

ANGELGUN

149 ADR

Util damage

JohnTitor

188 HP

Weak spots this match

vs lifetime baseline
  • Zoot

    K/D 0.56 (avg 1.08)

    -48%
  • Zoot

    ADR 53 (avg 83)

    -36%
  • Zoot

    HS % 40% (avg 50%)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SUPERS's team

5 · 4

SUPERS

3

20/18/8 · 1953 dmg

ADR

89

HS%

50

K/D

1.11

Entry 7/0Multi 2Util 19AWP 7Pistol 6

myst99

L102

19/17/5 · 2230 dmg

ADR

101

HS%

74

K/D

1.12

Entry 1/0Util 13Pistol 5

Mingovi

L101

13/16/4 · 1405 dmg

ADR

64

HS%

31

K/D

0.81

Multi 1Util 25Pistol 2

JohnTitor

L101

11/16/5 · 1432 dmg

ADR

65

HS%

18

K/D

0.69

Util 188Pistol 2

Zoot

L102

10/18/7 · 1172 dmg

ADR

53

HS%

40

K/D

0.56

Entry 1/0Util 123AWP 1Pistol 2
K/D -48%ADR -36%

Jay-'s team

7 · 6

ANGELGUN

L107

30/13/6 · 3268 dmg

ADR

149

HS%

70

K/D

2.31

Entry 2/0Multi 3Util 36Pistol 2

Jay-

L102

15/16/1 · 1434 dmg

ADR

65

HS%

33

K/D

0.94

Entry 1/0Util 66AWP 6Pistol 1

Bay

1

15/17/7 · 1774 dmg

ADR

81

HS%

33

K/D

0.88

Entry 4/0Multi 1Util 81Pistol 2

PIoy

L102

13/12/3 · 1176 dmg

ADR

54

HS%

31

K/D

1.08

Entry 2/0Util 160

antiher0_-

1

12/15/7 · 1598 dmg

ADR

73

HS%

75

K/D

0.80

Entry 4/0Util 94Pistol 2

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.