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Kermit_'s team

11

77 kills · 5 players

de_dust2 · 38 min

24 rounds · 2026-05-28

South America 5V5 Queue

Winner · LrnZ_'s team

13

82 kills · 5 players

Top fragger

MarceloIgr

24 kills

Top impact

MarceloIgr

109 ADR

Util damage

MarceloIgr

276 HP

Weak spots this match

vs lifetime baseline
  • _lunzz

    HS % 31% (avg 50%)

    -38%
  • _lunzz

    ADR 69 (avg 85)

    -18%
  • Kermit_

    HS % 42% (avg 50%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Kermit_'s team

8 · 3

ttuffao

L83

23/15/5 · 2182 dmg

ADR

91

HS%

48

K/D

1.53

Entry 4/0Multi 2Util 169AWP 1Pistol 4

Kermit_

L83

19/16/4 · 2109 dmg

ADR

88

HS%

42

K/D

1.19

Entry 3/0Multi 1Util 175AWP 2Pistol 2
HS % -16%K/D +8%

Ydottt

L84

17/15/5 · 2013 dmg

ADR

84

HS%

24

K/D

1.13

Entry 2/0Multi 1Util 201AWP 4Pistol 1

Godofredolfo

L51

10/18/4 · 1166 dmg

ADR

49

HS%

60

K/D

0.56

Entry 2/0Util 1AWP 1Pistol 3

robishot

L6

8/19/5 · 979 dmg

ADR

41

HS%

25

K/D

0.42

Entry 2/0Util 56Pistol 1

LrnZ_'s team

4 · 9

MarceloIgr

L74

24/15/6 · 2607 dmg

ADR

109

HS%

67

K/D

1.60

Entry 6/0Multi 2Util 276Pistol 3

LrnZ_

L83

17/15/5 · 2041 dmg

ADR

85

HS%

35

K/D

1.13

Entry 2/0Multi 1Util 71AWP 7Pistol 3

_lunzz

2

16/13/6 · 1661 dmg

ADR

69

HS%

31

K/D

1.23

Entry 2/0Multi 3Util 78AWP 4Pistol 1
HS % -38%ADR -18%

GoDiel

L82

13/16/4 · 1519 dmg

ADR

63

HS%

77

K/D

0.81

Multi 1Util 120Pistol 2

CaiqueCE

L52

12/18/3 · 1455 dmg

ADR

61

HS%

50

K/D

0.67

Entry 1/0Util 109

Half-by-half

First half

8 · 4

Second half

3 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.