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ARGHHH666's team

10

78 kills · 5 players

de_dust2 · 40 min

23 rounds · 2026-06-02

Europe 5v5 Queue

Winner · poka's team

13

80 kills · 5 players

Top fragger

flamie

21 kills

Top impact

takecare-

95 ADR

Util damage

OXFROG

132 HP

Weak spots this match

vs lifetime baseline
  • clockzi

    ADR 71 (avg 85)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ARGHHH666's team

6 · 4

clockzi

L102

19/17/0 · 1623 dmg

ADR

71

HS%

58

K/D

1.12

Entry 1/0Multi 1Util 2AWP 3Pistol 1
ADR -17%

tobbu

L104

17/17/4 · 1919 dmg

ADR

83

HS%

24

K/D

1.00

Entry 3/0Multi 2Util 8AWP 10Pistol 1

takecare-

L101

16/15/7 · 2182 dmg

ADR

95

HS%

69

K/D

1.07

Entry 1/0Util 125Pistol 3

Laurens-

L103

15/16/5 · 1632 dmg

ADR

71

HS%

47

K/D

0.94

Entry 2/0Multi 1Util 122AWP 4Pistol 2

ARGHHH666

L10

11/15/2 · 1119 dmg

ADR

49

HS%

55

K/D

0.73

Entry 1/0Util 100Pistol 2

poka's team

6 · 7

flamie

L103

21/16/4 · 2038 dmg

ADR

89

HS%

67

K/D

1.31

Entry 1/0Multi 2Util 69AWP 6Pistol 1

OXFROG

L103

16/18/8 · 1777 dmg

ADR

77

HS%

31

K/D

0.89

Entry 4/0Multi 1Util 132AWP 7Pistol 2

poka

L103

16/13/8 · 1692 dmg

ADR

74

HS%

50

K/D

1.23

Entry 4/0Multi 1Util 108AWP 2Pistol 4

v1trage

L102

15/15/4 · 1690 dmg

ADR

74

HS%

47

K/D

1.00

Entry 4/0Util 99AWP 1Pistol 3

LSS_

L102

12/17/5 · 1517 dmg

ADR

66

HS%

67

K/D

0.71

Entry 2/0Multi 2Util 4Pistol 4

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.