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Arcade

0

71 kills · 5 players

de_mirage · 26 min

2 rounds · 2026-05-19

DFRAG MAIN LEAGUE - Finals stage

Winner · Abyssal

2

88 kills · 5 players

Top fragger

dpr

21 kills

Top impact

vinhy-

87 ADR

Util damage

AUmechanical

258 HP

Weak spots this match

vs lifetime baseline
  • AUmechanical

    HS % 25% (avg 49%)

    -49%
  • AUmechanical

    K/D 0.94 (avg 1.18)

    -20%
  • dpr

    HS % 38% (avg 46%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Arcade

9 · 2

74LOR

L105

17/16/7 · 1692 dmg

ADR

71

HS%

59

K/D

1.06

Entry 3/0Multi 2Util 58

AUmechanical

3

16/17/10 · 2064 dmg

ADR

86

HS%

25

K/D

0.94

Entry 2/0Util 258Pistol 1
HS % -49%K/D -20%ADR +8%

N1ghtraid

1

14/19/2 · 1165 dmg

ADR

49

HS%

7

K/D

0.74

Entry 4/0Util 72AWP 9

Kras

1

13/19/5 · 1604 dmg

ADR

67

HS%

77

K/D

0.68

Entry 2/0Util 46

Winnieeeee

L101

11/17/7 · 1375 dmg

ADR

57

HS%

45

K/D

0.65

Util 58Pistol 1

Abyssal

3 · 10

dpr

L101

21/15/1 · 1923 dmg

ADR

80

HS%

38

K/D

1.40

Entry 4/0Multi 2Util 69AWP 8Pistol 5
HS % -17%ADR -14%

vinhy-

L103

19/15/5 · 2082 dmg

ADR

87

HS%

79

K/D

1.27

Entry 2/0Util 102Pistol 5

dangeR

L105

18/12/6 · 1922 dmg

ADR

80

HS%

56

K/D

1.50

Entry 1/0Multi 2Util 139AWP 1

gump-

L104

15/13/8 · 1907 dmg

ADR

80

HS%

53

K/D

1.15

Entry 4/0Util 257AWP 1Pistol 1

foggers

L10

15/16/5 · 1803 dmg

ADR

75

HS%

47

K/D

0.94

Entry 2/0Util 239AWP 2Pistol 3

Half-by-half

First half

9 · 3

Second half

2 · 10

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.