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RIPxVIRUS's team

0

84 kills · 5 players

de_dust2 · 38 min

1 rounds · 2025-05-11

Middle East 5v5 Queue

Winner · DEKUUU's team

1

89 kills · 5 players

Top fragger

aLr1zz

26 kills

Top impact

TaaZ2

108 ADR

Util damage

PREDATOR0167

477 HP

Weak spots this match

vs lifetime baseline
  • RIPxVIRUS

    HS % 25% (avg 44%)

    -43%
  • snipptt

    ADR 60 (avg 71)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

RIPxVIRUS's team

6 · 5

RIPxVIRUS

L34

20/16/6 · 2305 dmg

ADR

96

HS%

25

K/D

1.25

Entry 2/0Multi 2Util 31AWP 9Pistol 5
HS % -43%K/D +39%ADR +34%

yajoo

L54

20/19/5 · 2088 dmg

ADR

87

HS%

40

K/D

1.05

Entry 4/0Multi 2Util 30AWP 6Pistol 4

master5am

L41

18/18/4 · 2060 dmg

ADR

86

HS%

50

K/D

1.00

Entry 4/0Multi 1Util 96Pistol 4
ADR +10%

ItachiIYI

L51

16/19/9 · 2057 dmg

ADR

86

HS%

62

K/D

0.84

Entry 3/0Multi 1AWP 1Pistol 5

kuro5am

L11

10/18/4 · 706 dmg

ADR

29

HS%

30

K/D

0.56

Entry 2/0Util 95Pistol 1

DEKUUU's team

6 · 7

aLr1zz

L83

26/15/5 · 2278 dmg

ADR

95

HS%

50

K/D

1.73

Entry 2/0Multi 3Util 46AWP 3Pistol 2

TaaZ2

L43

24/17/6 · 2583 dmg

ADR

108

HS%

58

K/D

1.41

Entry 3/0Multi 2Util 308AWP 7Pistol 2

DEKUUU

L34

18/18/7 · 1932 dmg

ADR

81

HS%

56

K/D

1.00

Multi 2Util 156AWP 1Pistol 5

snipptt

L33

12/15/7 · 1442 dmg

ADR

60

HS%

67

K/D

0.80

Entry 2/0Util 48AWP 2Pistol 3
ADR -15%K/D -13%HS % +63%

PREDATOR0167

L2

9/19/10 · 1515 dmg

ADR

63

HS%

22

K/D

0.47

Entry 2/0Util 477Pistol 2

Half-by-half

First half

6 · 6

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.