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patrenzo's team

2

39 kills · 5 players

de_ancient · 28 min

15 rounds · 2026-05-30

Europe 5v5 Queue

Winner · 1MEYS1's team

13

63 kills · 5 players

Top fragger

wsc_

14 kills

Top impact

jkzin

114 ADR

Util damage

jkzin

144 HP

Weak spots this match

vs lifetime baseline
  • Dafra1D

    K/D 0.14 (avg 1.16)

    -88%
  • Dafra1D

    ADR 31 (avg 77)

    -59%
  • iBALLY

    K/D 1.00 (avg 1.18)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

patrenzo's team

2 · 0

iBALLY

L101

13/13/4 · 1505 dmg

ADR

100

HS%

85

K/D

1.00

Entry 1/0Multi 2Util 24Pistol 5
K/D -15%HS % +60%ADR +15%

1NSERT2

L101

9/13/4 · 1055 dmg

ADR

70

HS%

44

K/D

0.69

Multi 1AWP 4Pistol 2

patrenzo

L10

8/13/1 · 810 dmg

ADR

54

HS%

62

K/D

0.62

Entry 2/0Util 12Pistol 3

LARRYLOBSTE4

L10

7/14/0 · 849 dmg

ADR

57

HS%

86

K/D

0.50

Entry 2/0Util 44Pistol 3

Dafra1D

L10

2/14/1 · 471 dmg

ADR

31

HS%

100

K/D

0.14

Pistol 1
K/D -88%ADR -59%HS % +96%

1MEYS1's team

10 · 3

wsc_

L103

14/8/5 · 1550 dmg

ADR

103

HS%

64

K/D

1.75

Entry 1/0Util 110Pistol 3

jkzin

L102

14/9/6 · 1716 dmg

ADR

114

HS%

64

K/D

1.56

Entry 3/0Multi 1Util 144AWP 1Pistol 1

erkzera

L102

12/9/3 · 1202 dmg

ADR

80

HS%

50

K/D

1.33

Entry 3/0Multi 1Util 70Pistol 2

yatomio

L103

12/5/2 · 1043 dmg

ADR

70

HS%

58

K/D

2.40

Multi 1Util 77AWP 1Pistol 2

1MEYS1

L103

11/8/2 · 1219 dmg

ADR

81

HS%

45

K/D

1.38

Entry 3/0Util 43Pistol 4
K/D +22%

Half-by-half

First half

2 · 10

Second half

0 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.