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Winner · wxiixw's team

13

77 kills · 5 players

de_inferno · 42 min

24 rounds · 2026-05-24

Europe 5v5 Queue

BurleyS's team

11

89 kills · 5 players

Top fragger

I4mL3G3ND

22 kills

Top impact

I4mL3G3ND

121 ADR

Util damage

teajunk1e

380 HP

Weak spots this match

vs lifetime baseline
  • wxiixw

    K/D 0.94 (avg 1.15)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

wxiixw's team

7 · 6

QDln

L72

19/20/2 · 1814 dmg

ADR

76

HS%

47

K/D

0.95

Multi 3Util 43Pistol 3

Mariano9

L74

16/17/4 · 1707 dmg

ADR

71

HS%

69

K/D

0.94

Entry 1/0Multi 2Util 66Pistol 4

wxiixw

L71

15/16/9 · 1985 dmg

ADR

83

HS%

73

K/D

0.94

Entry 2/0Util 71Pistol 3
K/D -18%HS % +62%

Fr3sk1m

L74

14/18/5 · 1821 dmg

ADR

76

HS%

71

K/D

0.78

Entry 1/0Util 190Pistol 5

Cruzzz66

L72

13/18/0 · 1630 dmg

ADR

68

HS%

54

K/D

0.72

Entry 5/0Multi 2Util 245Pistol 2

BurleyS's team

5 · 6

I4mL3G3ND

5

22/17/11 · 2893 dmg

ADR

121

HS%

55

K/D

1.29

Entry 3/0Multi 1Util 245AWP 2Pistol 2
ADR +43%K/D +39%

BurleyS

L72

21/18/2 · 2004 dmg

ADR

84

HS%

62

K/D

1.17

Entry 5/0Multi 1Util 46AWP 5Pistol 3

DELGASPT

L81

17/15/5 · 1890 dmg

ADR

79

HS%

47

K/D

1.13

Entry 1/0Multi 2Util 229Pistol 1

teajunk1e

L61

15/13/3 · 1622 dmg

ADR

68

HS%

40

K/D

1.15

Entry 1/0Util 380AWP 2Pistol 3

AC1DCOR3

L82

14/17/8 · 1687 dmg

ADR

70

HS%

57

K/D

0.82

Entry 5/0Multi 1Util 164AWP 1Pistol 5

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.