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Winner · Pror2's team

13

75 kills · 5 players

de_cache · 30 min

18 rounds · 2026-05-27

South America 5V5 Queue

GstvGyn62's team

5

45 kills · 5 players

Top fragger

McRzi

20 kills

Top impact

McRzi

123 ADR

Util damage

GstvGyn62

115 HP

Weak spots this match

vs lifetime baseline
  • haracs_

    K/D 0.86 (avg 1.55)

    -45%
  • _P4RREIR4_

    HS % 31% (avg 52%)

    -40%
  • haracs_

    ADR 83 (avg 100)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Pror2's team

8 · 5

McRzi

L86

20/12/6 · 2217 dmg

ADR

123

HS%

65

K/D

1.67

Entry 4/0Multi 3Util 91AWP 2Pistol 5

bolinhadego

L8

17/9/7 · 1571 dmg

ADR

87

HS%

71

K/D

1.89

Entry 3/0Util 35AWP 2Pistol 3

Pror2

L94

16/8/2 · 1660 dmg

ADR

92

HS%

56

K/D

2.00

Entry 3/0Multi 1Util 11Pistol 3
K/D +49%HS % +27%

_P4RREIR4_

L41

13/9/7 · 1696 dmg

ADR

94

HS%

31

K/D

1.44

Entry 1/0Multi 1Util 66AWP 4Pistol 1
HS % -40%K/D +109%ADR +57%

mdkS1

L22

9/9/2 · 805 dmg

ADR

45

HS%

67

K/D

1.00

Entry 1/0Multi 1Util 17Pistol 3

GstvGyn62's team

4 · 1

haracs_

L92

12/14/6 · 1494 dmg

ADR

83

HS%

67

K/D

0.86

Entry 2/0Util 100Pistol 3
K/D -45%ADR -17%HS % +52%

VnZinn_PB

L7

10/15/2 · 1503 dmg

ADR

84

HS%

50

K/D

0.67

Entry 2/0Util 68Pistol 3

Stuntman213

L31

8/16/2 · 1025 dmg

ADR

57

HS%

38

K/D

0.50

Entry 1/0Util 25Pistol 1

RKZ_pro

L71

8/16/1 · 873 dmg

ADR

49

HS%

62

K/D

0.50

Util 40Pistol 3

GstvGyn62

L51

7/14/4 · 748 dmg

ADR

42

HS%

57

K/D

0.50

Entry 1/0Multi 1Util 115Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.