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peps1REL's team

9

70 kills · 5 players

de_ancient · 30 min

22 rounds · 2026-05-23

Europe 5v5 Queue

Winner · tiziaN's team

13

85 kills · 5 players

Top fragger

blameF

24 kills

Top impact

blameF

121 ADR

Util damage

tabseN

257 HP

Weak spots this match

vs lifetime baseline
  • tabseN

    K/D 1.00 (avg 1.31)

    -24%
  • GeTRekT40

    K/D 1.00 (avg 1.18)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

peps1REL's team

5 · 4

ZOOKEEPER321

L105

20/15/1 · 1923 dmg

ADR

87

HS%

60

K/D

1.33

Entry 4/0Multi 2Util 35Pistol 5

peps1REL

L10

15/18/6 · 1917 dmg

ADR

87

HS%

67

K/D

0.83

Util 167Pistol 3

Wahtzz1

L103

14/18/7 · 1539 dmg

ADR

70

HS%

57

K/D

0.78

Entry 1/0Util 165Pistol 2

MAGILA

L101

13/16/5 · 1304 dmg

ADR

59

HS%

62

K/D

0.81

Entry 2/0Multi 2Util 111AWP 2Pistol 1

dFx

L10

8/18/4 · 1167 dmg

ADR

53

HS%

50

K/D

0.44

Util 3Pistol 1

tiziaN's team

7 · 6

blameF

L104

24/12/4 · 2660 dmg

ADR

121

HS%

58

K/D

2.00

Entry 3/0Multi 1Util 85AWP 1Pistol 5

mms666

L103

17/15/4 · 1696 dmg

ADR

77

HS%

53

K/D

1.13

Entry 5/0Multi 1Util 75AWP 1Pistol 6

GeTRekT40

L102

16/16/5 · 1778 dmg

ADR

81

HS%

81

K/D

1.00

Entry 4/0Util 217Pistol 1
K/D -15%HS % +65%

tiziaN

L101

14/15/6 · 1165 dmg

ADR

53

HS%

50

K/D

0.93

Entry 3/0Util 98Pistol 4

tabseN

L103

14/14/10 · 1663 dmg

ADR

76

HS%

50

K/D

1.00

Util 257Pistol 1
K/D -24%ADR -13%

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.