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Winner · Chr7s's team

13

67 kills · 5 players

de_dust2 · 26 min

16 rounds · 2026-06-01

Europe 5v5 Queue

MrCc's team

3

52 kills · 5 players

Top fragger

Kokoszka

16 kills

Top impact

Manafest_

103 ADR

Util damage

Chr7s

271 HP

Weak spots this match

vs lifetime baseline
  • wildspeare

    K/D 0.86 (avg 1.19)

    -28%
  • wildspeare

    HS % 42% (avg 52%)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Chr7s's team

10 · 3

Kokoszka

4

16/9/3 · 1390 dmg

ADR

87

HS%

56

K/D

1.78

Multi 1Util 86Pistol 3

Manafest_

L103

16/9/4 · 1651 dmg

ADR

103

HS%

75

K/D

1.78

Entry 2/0Multi 1Util 50AWP 3Pistol 4

AAwen

L102

13/10/2 · 1380 dmg

ADR

86

HS%

69

K/D

1.30

Entry 2/0Util 10Pistol 4

fazer

L103

12/12/3 · 1451 dmg

ADR

91

HS%

58

K/D

1.00

Entry 2/0Multi 1Util 66AWP 1Pistol 2

Chr7s

L101

10/14/4 · 1181 dmg

ADR

74

HS%

30

K/D

0.71

Entry 3/0Util 271Pistol 3

MrCc's team

2 · 1

-SteN

L102

14/13/2 · 1391 dmg

ADR

87

HS%

57

K/D

1.08

Entry 3/0Multi 1Util 1AWP 3Pistol 5

MrCc

L10

12/14/2 · 1024 dmg

ADR

64

HS%

58

K/D

0.86

Entry 1/0Multi 1Util 25Pistol 4

wildspeare

L10

12/14/4 · 1477 dmg

ADR

92

HS%

42

K/D

0.86

Entry 2/0Util 37Pistol 4
K/D -28%HS % -19%ADR +10%

Ansel

L101

9/13/1 · 1070 dmg

ADR

67

HS%

67

K/D

0.69

Multi 1Util 22Pistol 1

-Gyllen-

L10

5/14/3 · 790 dmg

ADR

49

HS%

20

K/D

0.36

Entry 1/0Multi 1Util 46Pistol 3

Half-by-half

First half

10 · 2

Second half

3 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.