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Winner · _1eo's team

13

85 kills · 5 players

de_ancient · 42 min

23 rounds · 2026-05-06

Europe 5v5 Queue

I-am-Alive's team

10

79 kills · 5 players

Top fragger

ewiK624

24 kills

Top impact

ewiK624

113 ADR

Util damage

I-am-Alive

367 HP

Weak spots this match

vs lifetime baseline
  • unqk-

    HS % 33% (avg 46%)

    -28%
  • unqk-

    K/D 0.83 (avg 1.03)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

_1eo's team

7 · 6

ewiK624

6

24/16/6 · 2606 dmg

ADR

113

HS%

42

K/D

1.50

Entry 4/0Multi 1Util 192Pistol 8

unluko

L102

16/16/5 · 1633 dmg

ADR

71

HS%

62

K/D

1.00

Entry 3/0Multi 1Util 32Pistol 2

mlynek

1

15/16/12 · 1917 dmg

ADR

83

HS%

53

K/D

0.94

Entry 4/0Multi 1Util 162Pistol 1

_1eo

L103

15/13/5 · 1216 dmg

ADR

53

HS%

47

K/D

1.15

Entry 1/0Multi 1Util 29Pistol 3

unqk-

L101

15/18/8 · 1803 dmg

ADR

78

HS%

33

K/D

0.83

Entry 1/0Multi 1Util 236
HS % -28%K/D -19%

I-am-Alive's team

5 · 5

I-am-Alive

L92

21/19/6 · 2581 dmg

ADR

112

HS%

33

K/D

1.11

Entry 4/0Multi 3Util 367Pistol 5

Kyvalda

L102

17/18/4 · 1543 dmg

ADR

67

HS%

24

K/D

0.94

Entry 4/0Multi 2Util 18Pistol 1

CJIOH-_-

L101

15/15/4 · 1555 dmg

ADR

68

HS%

53

K/D

1.00

Multi 2Util 51Pistol 2

leimi1337

4

14/16/4 · 1622 dmg

ADR

71

HS%

64

K/D

0.88

Entry 1/0Multi 1Util 3Pistol 4

Ogg1ee

1

12/19/4 · 1564 dmg

ADR

68

HS%

67

K/D

0.63

Entry 1/0Util 77AWP 4Pistol 2

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.