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Winner · bochka911's team

13

91 kills · 5 players

de_dust2 · 37 min

22 rounds · 2026-06-13

Europe 5v5 Queue

togomori's team

9

71 kills · 5 players

Top fragger

Can1s-Lupus

23 kills

Top impact

Can1s-Lupus

107 ADR

Util damage

Dayy_Dayy

211 HP

Weak spots this match

vs lifetime baseline
  • Dayy_Dayy

    HS % 20% (avg 45%)

    -56%
  • Dayy_Dayy

    K/D 0.94 (avg 1.13)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

bochka911's team

8 · 5

Maciorson23

L103

21/14/5 · 2325 dmg

ADR

106

HS%

52

K/D

1.50

Entry 5/0Multi 1Util 2AWP 2Pistol 5

bochka911

L105

20/10/3 · 2088 dmg

ADR

95

HS%

30

K/D

2.00

Entry 2/0Multi 2Util 92AWP 15Pistol 2

Hate1

L93

19/19/3 · 1823 dmg

ADR

83

HS%

63

K/D

1.00

Entry 4/0Multi 1Util 44AWP 6Pistol 2

-KryR0x

L91

16/13/3 · 1555 dmg

ADR

71

HS%

62

K/D

1.23

Entry 1/0Util 157Pistol 6

Dayy_Dayy

L91

15/16/7 · 2008 dmg

ADR

91

HS%

20

K/D

0.94

Entry 1/0Multi 1Util 211AWP 1
HS % -56%K/D -17%ADR +14%

togomori's team

4 · 5

Can1s-Lupus

L103

23/17/4 · 2362 dmg

ADR

107

HS%

74

K/D

1.35

Entry 4/0Multi 2Util 8Pistol 1

dEff-_-_

L92

16/17/2 · 1606 dmg

ADR

73

HS%

38

K/D

0.94

Entry 1/0Multi 2Util 140AWP 2Pistol 3

Fashl00o

L103

15/16/3 · 1671 dmg

ADR

76

HS%

60

K/D

0.94

Entry 1/0Util 129AWP 3Pistol 2

Laban

L9

9/21/6 · 1442 dmg

ADR

66

HS%

44

K/D

0.43

Entry 1/0Util 3Pistol 4

togomori

L91

8/20/7 · 1032 dmg

ADR

47

HS%

0

K/D

0.40

Entry 2/0Util 170

Half-by-half

First half

8 · 4

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.