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Winner · Davidilla's team

13

68 kills · 5 players

de_overpass · 27 min

14 rounds · 2026-05-25

North America 5V5 Queue

Maxeys's team

1

34 kills · 5 players

Top fragger

meyerloff-

16 kills

Top impact

bxb

113 ADR

Util damage

pelican-

103 HP

Weak spots this match

vs lifetime baseline
  • Just-better

    K/D 0.64 (avg 1.03)

    -38%
  • Just-better

    HS % 33% (avg 44%)

    -25%
  • Just-better

    ADR 64 (avg 81)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Davidilla's team

11 · 2

meyerloff-

L103

16/7/2 · 1279 dmg

ADR

91

HS%

62

K/D

2.29

Entry 3/0Multi 1Util 60Pistol 3

pelican-

L93

16/4/4 · 1504 dmg

ADR

107

HS%

62

K/D

4.00

Entry 1/0Multi 1Util 103Pistol 4

1Snap-

L104

15/6/4 · 1553 dmg

ADR

111

HS%

33

K/D

2.50

Entry 6/0Multi 2Util 30AWP 8Pistol 1

Davidilla

L102

11/10/3 · 941 dmg

ADR

67

HS%

55

K/D

1.10

Entry 1/0Multi 1Util 37Pistol 1

bxb

L91

10/7/9 · 1587 dmg

ADR

113

HS%

70

K/D

1.43

Entry 1/0Util 60AWP 1Pistol 1

Maxeys's team

1 · 0

Maxeys

L91

11/13/3 · 1155 dmg

ADR

83

HS%

55

K/D

0.85

Entry 1/0Multi 1Util 6

Just-better

L10

9/14/1 · 900 dmg

ADR

64

HS%

33

K/D

0.64

Entry 1/0Pistol 1
K/D -38%HS % -25%

TTSWumbo

L9

6/13/1 · 696 dmg

ADR

50

HS%

33

K/D

0.46

Pistol 3

m0m0n0ske

L10

4/14/1 · 544 dmg

ADR

39

HS%

75

K/D

0.29

big_gamer556

L9

4/14/5 · 755 dmg

ADR

54

HS%

100

K/D

0.29

Pistol 1

Half-by-half

First half

11 · 1

Second half

2 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.