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Winner · -gL's team

13

72 kills · 5 players

de_mirage · 24 min

16 rounds · 2026-05-29

North America 5V5 Queue

kak1ng's team

3

42 kills · 5 players

Top fragger

-gL

20 kills

Top impact

-gL

129 ADR

Util damage

Ikarunam

163 HP

Weak spots this match

vs lifetime baseline
  • Chimppy

    K/D 0.43 (avg 1.11)

    -61%
  • Chimppy

    HS % 17% (avg 43%)

    -60%
  • Chimppy

    ADR 55 (avg 82)

    -33%
  • -king_666

    HS % 37% (avg 47%)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-gL's team

10 · 3

-gL

L94

20/9/6 · 2070 dmg

ADR

129

HS%

55

K/D

2.22

Entry 6/0Multi 1Util 69Pistol 4

-king_666

L94

19/10/5 · 1938 dmg

ADR

121

HS%

37

K/D

1.90

Entry 3/0Multi 1Util 106Pistol 2
HS % -21%K/D +79%ADR +51%

MilkyGBs

L71

12/9/3 · 1057 dmg

ADR

66

HS%

58

K/D

1.33

Entry 1/0Util 36AWP 2Pistol 1

Ikarunam

L82

11/5/5 · 1238 dmg

ADR

77

HS%

18

K/D

2.20

Entry 1/0Util 163AWP 4Pistol 3

SMAZII

L72

10/11/7 · 1223 dmg

ADR

76

HS%

50

K/D

0.91

Entry 1/0Util 38AWP 1Pistol 3

kak1ng's team

2 · 1

w1nT3r666

L10

11/15/4 · 1542 dmg

ADR

96

HS%

45

K/D

0.73

Entry 1/0Multi 1Util 43AWP 1Pistol 1

stephen0112

L62

9/13/2 · 859 dmg

ADR

54

HS%

33

K/D

0.69

Util 62Pistol 1

kak1ng

L81

8/15/4 · 1110 dmg

ADR

69

HS%

12

K/D

0.53

Util 37Pistol 4

Architecat

L6

8/15/3 · 1272 dmg

ADR

80

HS%

38

K/D

0.53

Entry 2/0Multi 1AWP 3Pistol 3

Chimppy

L8

6/14/4 · 884 dmg

ADR

55

HS%

17

K/D

0.43

Entry 1/0AWP 1
K/D -61%HS % -60%

Half-by-half

First half

10 · 2

Second half

3 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.