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murasacki's team

4

40 kills · 5 players

de_mirage · 26 min

17 rounds · 2026-05-30

Europe 5v5 Queue

Winner · -deasiz's team

13

72 kills · 5 players

Top fragger

S1nS7

20 kills

Top impact

S1nS7

124 ADR

Util damage

f9ght666

239 HP

Weak spots this match

vs lifetime baseline
  • aqdGODnesss

    HS % 20% (avg 51%)

    -61%
  • aqdGODnesss

    ADR 55 (avg 91)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

murasacki's team

1 · 3

wayz666

L103

16/14/4 · 2090 dmg

ADR

123

HS%

62

K/D

1.14

Entry 2/0Multi 1Util 111Pistol 5
K/D -8%ADR +42%HS % +17%

murasacki

L10

8/13/3 · 1059 dmg

ADR

62

HS%

38

K/D

0.62

Entry 1/0Util 37Pistol 1

hun_7er

L10

6/15/1 · 949 dmg

ADR

56

HS%

50

K/D

0.40

Entry 2/0Pistol 1

jettycoast

L10

5/16/1 · 556 dmg

ADR

33

HS%

60

K/D

0.31

Entry 1/0Util 32Pistol 3

j-brown

L101

5/14/0 · 549 dmg

ADR

32

HS%

80

K/D

0.36

Entry 1/0Util 25Pistol 1

-deasiz's team

11 · 2

S1nS7

L105

20/11/8 · 2115 dmg

ADR

124

HS%

55

K/D

1.82

Entry 4/0Multi 4Util 31Pistol 2
K/D +56%ADR +36%

RoyaI

L102

15/8/8 · 1629 dmg

ADR

96

HS%

40

K/D

1.88

Entry 1/0Multi 1Util 114Pistol 1

-deasiz

L102

14/8/4 · 1304 dmg

ADR

77

HS%

71

K/D

1.75

Multi 2Util 31AWP 1Pistol 4

f9ght666

L103

13/7/8 · 1630 dmg

ADR

96

HS%

62

K/D

1.86

Entry 1/0Util 239Pistol 3

aqdGODnesss

L101

10/6/1 · 927 dmg

ADR

55

HS%

20

K/D

1.67

Entry 4/0Util 29AWP 4
HS % -61%ADR -40%K/D +33%

Half-by-half

First half

1 · 11

Second half

3 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.