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Medin21's team

4

52 kills · 5 players

de_ancient · 27 min

17 rounds · 2026-01-21

Europe 5v5 Queue

Winner · EddieLittle's team

13

74 kills · 5 players

Top fragger

qreal-

18 kills

Top impact

qreal-

109 ADR

Util damage

BeniOEzG

203 HP

Weak spots this match

vs lifetime baseline
  • Medin21

    K/D 0.50 (avg 1.16)

    -57%
  • Medin21

    ADR 53 (avg 87)

    -39%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Medin21's team

2 · 2

Ekisha

L51

14/14/3 · 1561 dmg

ADR

92

HS%

36

K/D

1.00

Entry 1/0Multi 1Util 32Pistol 2

BeniOEzG

L22

14/13/6 · 1494 dmg

ADR

88

HS%

64

K/D

1.08

Util 203Pistol 2
HS % +60%K/D +33%

Aczix

L6

10/15/5 · 1342 dmg

ADR

79

HS%

40

K/D

0.67

Entry 1/0Multi 1Util 30

Medin21

L71

8/16/4 · 908 dmg

ADR

53

HS%

62

K/D

0.50

Util 8AWP 1Pistol 2
K/D -57%ADR -39%HS % +51%

Daris

L3

6/16/5 · 983 dmg

ADR

58

HS%

50

K/D

0.38

Entry 1/0Util 131Pistol 1

EddieLittle's team

10 · 3

qreal-

L56

18/9/3 · 1845 dmg

ADR

109

HS%

67

K/D

2.00

Entry 4/0Multi 3Util 74Pistol 1

Nematakuw

L73

18/12/2 · 1669 dmg

ADR

98

HS%

44

K/D

1.50

Entry 6/0Multi 2Util 106AWP 5Pistol 5

EddieLittle

L82

16/11/5 · 1631 dmg

ADR

96

HS%

25

K/D

1.45

Entry 4/0Multi 2Util 165Pistol 2

deadlyarrow

L12

13/8/3 · 1188 dmg

ADR

70

HS%

77

K/D

1.62

Util 84Pistol 2

SexyVladko

L2

9/12/7 · 1189 dmg

ADR

70

HS%

56

K/D

0.75

Util 42Pistol 1
HS % +40%ADR +11%

Half-by-half

First half

2 · 10

Second half

2 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.