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Winner · CareKUSH's team

1

80 kills · 5 players

de_ancient · 27 min

1 rounds · 2024-03-10

COMPETITIVE 5V5

lobby_BoxeadorUY

0

59 kills · 5 players

Top fragger

pedrozani

23 kills

Top impact

pedrozani

0 ADR

Util damage

pedrozani

0 HP

Weak spots this match

vs lifetime baseline
  • pedrozani

    ADR 0 (avg 90)

    -100%
  • s1z11

    ADR 0 (avg 68)

    -100%
  • PanicSh0w

    ADR 0 (avg 79)

    -100%
  • B4nned_

    ADR 0 (avg 69)

    -100%
  • SUPERD1EEEEE

    ADR 0 (avg 80)

    -100%
  • BoxeadorUY

    K/D 0.50 (avg 1.06)

    -53%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

CareKUSH's team

10 · 3

pedrozani

L43

23/11/1 · 0 dmg

ADR

0

HS%

39

K/D

2.09

Multi 3
ADR -100%K/D +61%

CareKUSH

L54

19/9/8 · 0 dmg

ADR

0

HS%

47

K/D

2.11

Multi 2
K/D +124%

iMekaru

L41

14/9/1 · 0 dmg

ADR

0

HS%

36

K/D

1.56

Multi 1
HS % -12%K/D +51%

Murilovs

L32

14/16/4 · 0 dmg

ADR

0

HS%

36

K/D

0.88

Multi 1
K/D +9%

Fake-Z

L33

10/14/7 · 0 dmg

ADR

0

HS%

60

K/D

0.71

K/D -13%HS % +54%

lobby_BoxeadorUY

2 · 5

s1z11

L53

17/16/1 · 0 dmg

ADR

0

HS%

47

K/D

1.06

Multi 1
ADR -100%K/D -24%

PanicSh0w

L51

12/14/3 · 0 dmg

ADR

0

HS%

42

K/D

0.86

Multi 1
ADR -100%K/D -25%

B4nned_

L32

12/16/6 · 0 dmg

ADR

0

HS%

67

K/D

0.75

ADR -100%K/D -12%HS % +18%

SUPERD1EEEEE

L21

10/18/6 · 0 dmg

ADR

0

HS%

60

K/D

0.56

Multi 1
ADR -100%K/D -43%HS % +46%

BoxeadorUY

L3

8/16/7 · 0 dmg

ADR

0

HS%

38

K/D

0.50

K/D -53%HS % -17%

Half-by-half

First half

10 · 2

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.