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HOGOVIKTOR's team

5

57 kills · 5 players

de_mirage · 29 min

18 rounds · 2026-05-27

Europe 5v5 Queue

Winner · japanmix's team

13

77 kills · 5 players

Top fragger

SaiIorMooN

19 kills

Top impact

SaiIorMooN

105 ADR

Util damage

KoftiS

172 HP

Weak spots this match

vs lifetime baseline
  • HOGOVIKTOR

    K/D 0.69 (avg 1.01)

    -32%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

HOGOVIKTOR's team

4 · 1

minilla

L62

13/16/3 · 1383 dmg

ADR

77

HS%

46

K/D

0.81

Entry 1/0Multi 1Util 84Pistol 1

PAKK1S

L9

12/15/2 · 1242 dmg

ADR

69

HS%

42

K/D

0.80

Entry 2/0Util 4AWP 2Pistol 3

HOGOVIKTOR

L101

11/16/3 · 1270 dmg

ADR

71

HS%

73

K/D

0.69

Entry 3/0Util 22AWP 1Pistol 4
K/D -32%ADR -11%HS % +66%

JombaJJ

L102

11/13/7 · 1230 dmg

ADR

68

HS%

73

K/D

0.85

Entry 1/0Util 86Pistol 1

ollirnaa

L10

10/17/8 · 1241 dmg

ADR

69

HS%

50

K/D

0.59

Util 102AWP 2Pistol 2

japanmix's team

8 · 5

SaiIorMooN

L74

19/14/6 · 1891 dmg

ADR

105

HS%

42

K/D

1.36

Entry 1/0Multi 2Util 37AWP 3Pistol 4

Cucksson

L102

19/12/3 · 1832 dmg

ADR

102

HS%

42

K/D

1.58

Entry 2/0Multi 2Util 88AWP 4Pistol 7

japanmix

L104

17/11/6 · 1833 dmg

ADR

102

HS%

53

K/D

1.55

Entry 4/0Multi 2Util 57Pistol 2

KoftiS

L103

17/8/6 · 1846 dmg

ADR

103

HS%

12

K/D

2.12

Entry 2/0Multi 3Util 172AWP 2Pistol 2

MentaL-_

L6

5/12/6 · 688 dmg

ADR

38

HS%

60

K/D

0.42

Entry 2/0Util 101AWP 1Pistol 2

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.