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evcosa's team

12

89 kills · 5 players

de_overpass · 48 min

28 rounds · 2026-05-31

Europe 5v5 Queue

Winner · IvanDural's team

16

105 kills · 5 players

Top fragger

A1R77

29 kills

Top impact

A1R77

99 ADR

Util damage

got0u

260 HP

Weak spots this match

vs lifetime baseline
  • A1R77

    HS % 28% (avg 55%)

    -49%
  • got0u

    HS % 45% (avg 53%)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

evcosa's team

7 · 5

evcosa

L102

21/23/5 · 2014 dmg

ADR

72

HS%

48

K/D

0.91

Entry 2/0Multi 2Util 36Pistol 2

Tapakane

L103

19/21/4 · 1808 dmg

ADR

65

HS%

63

K/D

0.90

Entry 2/0Multi 1Util 137Pistol 1

p1k

L103

18/20/12 · 2554 dmg

ADR

91

HS%

83

K/D

0.90

Entry 1/0Multi 2Util 212Pistol 3

-skew

L102

18/21/4 · 2007 dmg

ADR

72

HS%

44

K/D

0.86

Entry 5/0Multi 1Util 135AWP 1Pistol 4

qclick

L102

13/21/6 · 1649 dmg

ADR

59

HS%

46

K/D

0.62

Entry 3/0Multi 1Util 40Pistol 4

IvanDural's team

5 · 7 · OT 4

A1R77

L106

29/15/3 · 2763 dmg

ADR

99

HS%

28

K/D

1.93

Entry 5/0Multi 2Util 70AWP 16Pistol 2
HS % -49%K/D +62%ADR +20%

got0u

L103

22/16/9 · 2629 dmg

ADR

94

HS%

45

K/D

1.38

Entry 4/0Multi 1Util 260Pistol 6
HS % -15%ADR +15%

-shingoku

L105

21/17/7 · 2250 dmg

ADR

80

HS%

38

K/D

1.24

Entry 3/0Multi 2Util 134Pistol 2

Clarus

L101

18/22/6 · 1836 dmg

ADR

66

HS%

56

K/D

0.82

Entry 3/0Multi 1AWP 3

IvanDural

L101

15/20/11 · 1872 dmg

ADR

67

HS%

60

K/D

0.75

Util 239Pistol 1

Half-by-half

First half

7 · 5

Second half

5 · 7

Overtime

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.