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PJ_Pavel's team

11

84 kills · 5 players

de_overpass · 42 min

24 rounds · 2026-05-12

Europe 5v5 Queue

Winner · Cumageddon's team

13

94 kills · 5 players

Top fragger

Cumageddon

22 kills

Top impact

Kers

95 ADR

Util damage

PR3R0

229 HP

Weak spots this match

vs lifetime baseline
  • reez

    HS % 27% (avg 46%)

    -41%
  • reez

    K/D 0.83 (avg 1.05)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PJ_Pavel's team

5 · 6

PJ_Pavel

L83

19/19/2 · 1765 dmg

ADR

74

HS%

37

K/D

1.00

Entry 4/0Multi 2Util 29AWP 5Pistol 4
K/D +19%ADR +10%

Greenwest

L103

19/20/5 · 2151 dmg

ADR

90

HS%

53

K/D

0.95

Entry 3/0Util 36Pistol 1

teckarxd

L101

17/18/5 · 1561 dmg

ADR

65

HS%

47

K/D

0.94

Entry 1/0Multi 2Util 80AWP 3Pistol 6

PR3R0

L103

16/18/9 · 1907 dmg

ADR

80

HS%

62

K/D

0.89

Entry 1/0Multi 2Util 229Pistol 5

Sm0keFida

L91

13/20/8 · 1789 dmg

ADR

75

HS%

38

K/D

0.65

Util 218Pistol 3

Cumageddon's team

7 · 6

Cumageddon

L84

22/15/6 · 2090 dmg

ADR

87

HS%

32

K/D

1.47

Entry 4/0Multi 2Util 101Pistol 3

Kers

L101

20/18/9 · 2274 dmg

ADR

95

HS%

45

K/D

1.11

Entry 2/0Util 159Pistol 4

Hanz--

L83

19/14/5 · 1922 dmg

ADR

80

HS%

63

K/D

1.36

Entry 3/0Multi 2Util 11Pistol 3

Trotsky

L103

18/21/5 · 1804 dmg

ADR

75

HS%

22

K/D

0.86

Entry 1/0Util 55AWP 8Pistol 2

reez

L92

15/18/10 · 1685 dmg

ADR

70

HS%

27

K/D

0.83

Entry 5/0Util 9AWP 3Pistol 2
HS % -41%K/D -21%

Half-by-half

First half

5 · 7

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.