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Winner · balance-'s team

13

80 kills · 5 players

de_anubis · 38 min

21 rounds · 2026-05-31

Europe 5v5 Queue

Ruteh666's team

8

71 kills · 5 players

Top fragger

n4rkus

18 kills

Top impact

n4rkus

100 ADR

Util damage

jakhon

194 HP

Weak spots this match

vs lifetime baseline
  • balance-

    HS % 35% (avg 50%)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

balance-'s team

6 · 7

sm1rand

L102

17/18/4 · 1943 dmg

ADR

93

HS%

41

K/D

0.94

Entry 7/0Multi 1Util 3AWP 1Pistol 2

chuckaa

L105

17/13/7 · 2041 dmg

ADR

97

HS%

53

K/D

1.31

Entry 2/0Multi 1Util 54Pistol 4

balance-

L103

17/12/5 · 1649 dmg

ADR

79

HS%

35

K/D

1.42

Entry 2/0Multi 2Util 99AWP 4Pistol 2
HS % -30%K/D +15%

jakhon

L101

17/13/4 · 1708 dmg

ADR

81

HS%

47

K/D

1.31

Entry 1/0Multi 1Util 194AWP 2Pistol 2

jopapluspopa

L102

12/15/2 · 1135 dmg

ADR

54

HS%

50

K/D

0.80

Entry 1/0Util 7Pistol 2

Ruteh666's team

6 · 2

n4rkus

L105

18/16/2 · 2104 dmg

ADR

100

HS%

50

K/D

1.12

Multi 1Util 117AWP 1Pistol 5

Ruteh666

L101

15/16/2 · 1231 dmg

ADR

59

HS%

20

K/D

0.94

Entry 1/0Multi 2Util 127AWP 3Pistol 2

Dresser

L101

14/18/5 · 1871 dmg

ADR

89

HS%

50

K/D

0.78

Entry 4/0Util 63Pistol 3

H0MELENDER

L101

13/17/3 · 1419 dmg

ADR

68

HS%

62

K/D

0.76

Entry 2/0Multi 2Util 18Pistol 4

MirageAsite

L10

11/13/7 · 1500 dmg

ADR

71

HS%

45

K/D

0.85

Entry 1/0Util 126Pistol 5

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.