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Winner · NEOGHOST's team

7

45 kills · 5 players

de_nuke · 19 min

10 rounds · 2025-12-13

South America 5V5 Queue

Hxters's team

3

22 kills · 5 players

Top fragger

tarit00

11 kills

Top impact

Bigjeyy

116 ADR

Util damage

1997kvz

66 HP

Weak spots this match

vs lifetime baseline
  • ckzf

    K/D 0.33 (avg 1.09)

    -70%
  • FrannWP

    K/D 0.30 (avg 0.99)

    -70%
  • FrannWP

    ADR 29 (avg 80)

    -64%
  • ckzf

    ADR 44 (avg 82)

    -46%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

NEOGHOST's team

7 · 0

tarit00

L52

11/4/2 · 1151 dmg

ADR

115

HS%

55

K/D

2.75

Entry 3/0Multi 1Util 8AWP 5Pistol 3
K/D +141%ADR +55%

NEOGHOST

L51

9/5/3 · 762 dmg

ADR

76

HS%

33

K/D

1.80

Multi 1Util 49

1997kvz

L52

9/5/3 · 841 dmg

ADR

84

HS%

67

K/D

1.80

Entry 4/0Util 66Pistol 1

merkaloof

L31

8/6/2 · 719 dmg

ADR

72

HS%

62

K/D

1.33

Entry 2/0

Bigjeyy

L41

8/5/5 · 1155 dmg

ADR

116

HS%

62

K/D

1.60

Util 48Pistol 2
K/D +68%ADR +60%

Hxters's team

3 · 0

Hxters

L4

6/6/1 · 648 dmg

ADR

65

HS%

83

K/D

1.00

Multi 1AWP 1Pistol 3

Apuuumayta

L42

6/8/1 · 515 dmg

ADR

52

HS%

83

K/D

0.75

Multi 1

chuch1ni

L5

4/10/3 · 606 dmg

ADR

61

HS%

25

K/D

0.40

Entry 1/0Util 8Pistol 1

FrannWP

L5

3/10/1 · 293 dmg

ADR

29

HS%

67

K/D

0.30

Util 5
K/D -70%ADR -64%HS % +43%

ckzf

L41

3/9/3 · 440 dmg

ADR

44

HS%

67

K/D

0.33

Pistol 1
K/D -70%ADR -46%HS % +46%

Half-by-half

First half

7 · 3

Second half

0 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.