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streetty's team

11

97 kills · 5 players

de_nuke · 33 min

24 rounds · 2026-05-05

Europe 5v5 Queue

Winner · ManLaaay-'s team

13

88 kills · 5 players

Top fragger

ManLaaay-

30 kills

Top impact

ManLaaay-

129 ADR

Util damage

ManLaaay-

358 HP

Weak spots this match

vs lifetime baseline
  • -moIodoy1

    K/D 0.85 (avg 1.27)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

streetty's team

4 · 7

ZCHM

L101

24/17/8 · 2647 dmg

ADR

110

HS%

50

K/D

1.41

Entry 3/0Multi 1Util 77Pistol 4
ADR +31%K/D +11%

DIMKA_MOTOP

L104

23/16/2 · 2122 dmg

ADR

88

HS%

43

K/D

1.44

Entry 2/0Multi 2Pistol 4

technoid

L102

21/19/7 · 2300 dmg

ADR

96

HS%

52

K/D

1.11

Entry 2/0Multi 2Util 171Pistol 8

Vzoryaika

L103

17/20/10 · 1891 dmg

ADR

79

HS%

29

K/D

0.85

Entry 4/0Multi 1Util 76Pistol 4

streetty

L101

12/18/7 · 1317 dmg

ADR

55

HS%

42

K/D

0.67

Entry 5/0Util 187AWP 1Pistol 3

ManLaaay-'s team

8 · 5

ManLaaay-

L106

30/21/6 · 3086 dmg

ADR

129

HS%

50

K/D

1.43

Entry 4/0Multi 2Util 358Pistol 1

---darknes

L102

20/17/5 · 2061 dmg

ADR

86

HS%

55

K/D

1.18

Multi 2Util 65AWP 5Pistol 5

-moIodoy1

L83

17/20/7 · 1932 dmg

ADR

81

HS%

47

K/D

0.85

Entry 2/0Multi 1AWP 1Pistol 4
K/D -33%

absolutik057

L71

11/21/6 · 1076 dmg

ADR

45

HS%

36

K/D

0.52

Entry 1/0Pistol 2

ValeDex

L101

10/20/6 · 1203 dmg

ADR

50

HS%

60

K/D

0.50

Entry 1/0Util 27Pistol 1

Half-by-half

First half

4 · 8

Second half

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.