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Winner · emr_-'s team

13

93 kills · 5 players

de_dust2 · 40 min

24 rounds · 2026-05-15

Europe 5v5 Queue

emp_mun33b's team

11

71 kills · 5 players

Top fragger

SilentLP

23 kills

Top impact

LOCOOO

105 ADR

Util damage

MaMroT12

269 HP

Weak spots this match

vs lifetime baseline
  • SHIFTQQ

    ADR 12 (avg 82)

    -86%
  • SHIFTQQ

    K/D 0.75 (avg 1.05)

    -29%
  • SHIFTQQ

    HS % 33% (avg 41%)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

emr_-'s team

7 · 6

SilentLP

L84

23/15/2 · 2049 dmg

ADR

85

HS%

57

K/D

1.53

Entry 1/0Multi 3Util 85Pistol 11

emr_-

L82

21/18/7 · 2284 dmg

ADR

95

HS%

52

K/D

1.17

Entry 2/0Multi 3Util 5AWP 5Pistol 5

MaMroT12

L72

18/14/5 · 1525 dmg

ADR

64

HS%

39

K/D

1.29

Multi 2Util 269Pistol 1

cockos228

L72

17/17/8 · 2036 dmg

ADR

85

HS%

53

K/D

1.00

Entry 1/0Multi 1Util 140AWP 1Pistol 4

Derbik1337

L73

14/20/6 · 1973 dmg

ADR

82

HS%

57

K/D

0.70

Entry 5/0Util 9

emp_mun33b's team

5 · 6

LOCOOO

L72

22/20/4 · 2524 dmg

ADR

105

HS%

50

K/D

1.10

Entry 7/0Multi 1Util 80AWP 2Pistol 1
ADR +29%HS % +28%

pFP5UxL

L83

19/17/5 · 2316 dmg

ADR

97

HS%

68

K/D

1.12

Entry 4/0Multi 2Util 36

emp_mun33b

L83

15/18/6 · 1578 dmg

ADR

66

HS%

40

K/D

0.83

Entry 2/0Multi 2Util 162AWP 6Pistol 2

Zorrff

1

12/19/5 · 1363 dmg

ADR

57

HS%

50

K/D

0.63

Entry 1/0Util 78AWP 1Pistol 2

SHIFTQQ

L7

3/4/0 · 277 dmg

ADR

12

HS%

33

K/D

0.75

Entry 1/0Pistol 1
ADR -86%K/D -29%

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.