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Winner · mONESY's team

13

73 kills · 5 players

de_inferno · 28 min

16 rounds · 2026-05-29

Europe 5v5 Queue

osipinho's team

3

35 kills · 5 players

Top fragger

mONESY

19 kills

Top impact

mONESY

110 ADR

Util damage

adow04

507 HP

Weak spots this match

vs lifetime baseline
  • Ackerman0y0

    K/D 0.21 (avg 0.95)

    -78%
  • Ackerman0y0

    ADR 29 (avg 72)

    -60%
  • gosnadzor

    HS % 15% (avg 35%)

    -57%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mONESY's team

9 · 4

mONESY

L93

19/6/7 · 1754 dmg

ADR

110

HS%

53

K/D

3.17

Entry 3/0Multi 1Util 99Pistol 4

shasolu

L101

15/5/3 · 1348 dmg

ADR

84

HS%

53

K/D

3.00

Entry 2/0Multi 1Util 218Pistol 2

adow04

L103

14/7/6 · 1506 dmg

ADR

94

HS%

43

K/D

2.00

Entry 1/0Multi 1Util 507AWP 1Pistol 3

gosnadzor

L102

13/9/3 · 1243 dmg

ADR

78

HS%

15

K/D

1.44

Entry 2/0Multi 1Util 87AWP 5Pistol 4
HS % -57%K/D +30%

strtws

L104

12/8/7 · 1578 dmg

ADR

99

HS%

75

K/D

1.50

Entry 1/0Multi 2Util 121

osipinho's team

3 · 0

Remez28

L10

10/16/1 · 1114 dmg

ADR

70

HS%

60

K/D

0.62

Entry 3/0Multi 1Pistol 2

osipinho

L101

9/14/2 · 1177 dmg

ADR

74

HS%

44

K/D

0.64

Entry 2/0Util 8AWP 4Pistol 1

_MILMITS_

L102

9/14/1 · 1248 dmg

ADR

78

HS%

56

K/D

0.64

Entry 1/0Multi 1Util 49AWP 2Pistol 4

3_feniks_2

L7

4/15/3 · 802 dmg

ADR

50

HS%

50

K/D

0.27

Util 13

Ackerman0y0

L10

3/14/1 · 462 dmg

ADR

29

HS%

67

K/D

0.21

Entry 1/0Util 41Pistol 1
K/D -78%ADR -60%HS % +46%

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.