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__iust1n's team

16

128 kills · 5 players

de_anubis · 62 min

35 rounds · 2026-02-26

Europe 5v5 Queue

Winner · b4attle's team

19

123 kills · 5 players

Top fragger

blessed212

33 kills

Top impact

blessed212

93 ADR

Util damage

444ok

281 HP

Weak spots this match

vs lifetime baseline
  • JustRile

    K/D 0.92 (avg 1.26)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

__iust1n's team

4 · 8 · OT 4

blessed212

L54

33/28/6 · 3265 dmg

ADR

93

HS%

55

K/D

1.18

Entry 6/0Multi 2Util 70Pistol 7

prepeE

L84

28/24/8 · 2852 dmg

ADR

82

HS%

32

K/D

1.17

Entry 2/0Util 37AWP 7Pistol 3

clit0rix

L42

24/21/8 · 2697 dmg

ADR

77

HS%

33

K/D

1.14

Util 123Pistol 1

JustRile

L54

23/25/10 · 2932 dmg

ADR

84

HS%

39

K/D

0.92

Entry 6/0Util 231AWP 8Pistol 2
K/D -27%HS % +15%

__iust1n

L32

20/25/4 · 2070 dmg

ADR

59

HS%

25

K/D

0.80

Entry 1/0Multi 1Util 26Pistol 2

b4attle's team

8 · 4 · OT 7

graczyy

L55

31/25/5 · 2882 dmg

ADR

82

HS%

52

K/D

1.24

Entry 6/0Multi 2Util 66AWP 1Pistol 5

ptKer

L55

24/24/9 · 3096 dmg

ADR

89

HS%

62

K/D

1.00

Entry 3/0Multi 3Util 129

b4attle

L52

24/28/5 · 2395 dmg

ADR

68

HS%

54

K/D

0.86

Entry 4/0Multi 3Util 79AWP 4Pistol 4

444ok

L53

23/25/9 · 3009 dmg

ADR

86

HS%

43

K/D

0.92

Entry 4/0Multi 2Util 281AWP 1

DarienAge

L54

21/28/4 · 2056 dmg

ADR

59

HS%

29

K/D

0.75

Entry 3/0Multi 1Util 71AWP 4

Half-by-half

First half

4 · 8

Second half

8 · 4

Overtime

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.