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Winner · Hainsss666's team

13

82 kills · 5 players

de_mirage · 32 min

19 rounds · 2026-05-21

Europe 5v5 Queue

GOZK's team

6

50 kills · 5 players

Top fragger

StarSWESS

25 kills

Top impact

StarSWESS

145 ADR

Util damage

StarSWESS

148 HP

Weak spots this match

vs lifetime baseline
  • Hainsss666

    HS % 32% (avg 48%)

    -33%
  • StarSWESS

    HS % 36% (avg 51%)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Hainsss666's team

8 · 5

StarSWESS

L84

25/9/9 · 2747 dmg

ADR

145

HS%

36

K/D

2.78

Entry 2/0Multi 3Util 148AWP 2Pistol 7
HS % -29%K/D +160%ADR +73%

dovi333

L93

23/10/6 · 2288 dmg

ADR

120

HS%

61

K/D

2.30

Entry 2/0Multi 1Util 111Pistol 7

Hainsss666

L85

19/14/3 · 1770 dmg

ADR

93

HS%

32

K/D

1.36

Entry 5/0Multi 2AWP 1Pistol 4
HS % -33%K/D +24%

E8lan4iK

L61

10/9/3 · 919 dmg

ADR

48

HS%

30

K/D

1.11

Entry 4/0Util 3AWP 1Pistol 1

Tapo4ek2285

L4

5/10/4 · 834 dmg

ADR

44

HS%

40

K/D

0.50

Entry 1/0Util 66AWP 2

GOZK's team

4 · 2

-pRz

L81

15/17/2 · 1483 dmg

ADR

78

HS%

53

K/D

0.88

Entry 2/0Multi 2Util 5AWP 3Pistol 2

n3SQ_

L73

15/14/3 · 1675 dmg

ADR

88

HS%

33

K/D

1.07

Multi 3Util 52Pistol 2

GOZK

L82

13/16/5 · 1355 dmg

ADR

71

HS%

85

K/D

0.81

Entry 2/0Multi 2Util 90Pistol 5

JucaGNRpt

L4

4/18/3 · 669 dmg

ADR

35

HS%

25

K/D

0.22

Entry 1/0Util 55AWP 1Pistol 1

inbobt

L8

3/18/5 · 863 dmg

ADR

45

HS%

67

K/D

0.17

Util 45AWP 1Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.