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-b4ldej's team

6

56 kills · 5 players

de_dust2 · 37 min

19 rounds · 2026-04-03

Europe 5v5 Queue

Winner · minus_face

13

76 kills · 5 players

Top fragger

meno-regan

18 kills

Top impact

meno-regan

109 ADR

Util damage

domin1c6

256 HP

Weak spots this match

vs lifetime baseline
  • edgarZvuh

    ADR 56 (avg 80)

    -30%
  • edgarZvuh

    K/D 0.69 (avg 0.97)

    -29%
  • edgarZvuh

    HS % 33% (avg 42%)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-b4ldej's team

3 · 3

AMORZED

L83

16/15/4 · 1582 dmg

ADR

83

HS%

50

K/D

1.07

Multi 2Util 200AWP 1Pistol 1

indrvjih

L101

14/15/1 · 1272 dmg

ADR

67

HS%

64

K/D

0.93

Entry 3/0Util 20AWP 1Pistol 2

-b4ldej

L92

10/15/6 · 1486 dmg

ADR

78

HS%

80

K/D

0.67

Entry 3/0Util 122Pistol 4

edgarZvuh

L7

9/13/3 · 1068 dmg

ADR

56

HS%

33

K/D

0.69

Entry 3/0AWP 2Pistol 1
ADR -30%K/D -29%

domin1c6

L10

7/15/5 · 1311 dmg

ADR

69

HS%

71

K/D

0.47

Entry 2/0Util 256Pistol 2

minus_face

9 · 4

meno-regan

L94

18/10/10 · 2067 dmg

ADR

109

HS%

67

K/D

1.80

Entry 2/0Multi 2Util 11AWP 10Pistol 2

Thkrava

L103

17/15/4 · 1592 dmg

ADR

84

HS%

59

K/D

1.13

Entry 3/0Multi 1Util 88AWP 1Pistol 1

great_say

L104

16/11/2 · 1458 dmg

ADR

77

HS%

38

K/D

1.45

Entry 2/0Multi 1AWP 1Pistol 2

Artem4ikPE

L81

15/12/7 · 1765 dmg

ADR

93

HS%

40

K/D

1.25

Entry 1/0Multi 1Util 192Pistol 1

krenstan

L91

10/11/6 · 1147 dmg

ADR

60

HS%

40

K/D

0.91

Util 26Pistol 4

Half-by-half

First half

3 · 9

Second half

3 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.