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Winner · gl1stq's team

16

108 kills · 5 players

de_anubis · 52 min

30 rounds · 2026-06-02

Europe 5v5 Queue

jayzaR's team

14

100 kills · 5 players

Top fragger

gl1stq

26 kills

Top impact

Hanzzon-

91 ADR

Util damage

ObergaN

291 HP

Weak spots this match

vs lifetime baseline
  • bO_OGZ

    K/D 1.00 (avg 1.20)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

gl1stq's team

7 · 5 · OT 4

gl1stq

L104

26/17/5 · 2506 dmg

ADR

84

HS%

38

K/D

1.53

Entry 1/0Multi 3Util 95AWP 10Pistol 4

aimu_

L105

23/20/4 · 2377 dmg

ADR

79

HS%

39

K/D

1.15

Entry 3/0Multi 2Util 139

Y0PU

L101

20/21/7 · 2227 dmg

ADR

74

HS%

35

K/D

0.95

Entry 4/0Multi 1Util 52Pistol 1

sp1xty

L101

20/22/8 · 2430 dmg

ADR

81

HS%

50

K/D

0.91

Entry 3/0Util 87AWP 1Pistol 4

w1red

L105

19/24/5 · 2002 dmg

ADR

67

HS%

42

K/D

0.79

Entry 3/0Multi 2Util 58AWP 5

jayzaR's team

5 · 7 · OT 2

bO_OGZ

L103

23/23/9 · 2535 dmg

ADR

85

HS%

48

K/D

1.00

Entry 3/0Multi 1Util 103Pistol 4
K/D -17%

jayzaR

L104

22/21/3 · 2053 dmg

ADR

68

HS%

45

K/D

1.05

Entry 3/0Util 138AWP 7Pistol 6

RYZHEROLLER

L102

19/19/4 · 1923 dmg

ADR

64

HS%

32

K/D

1.00

Entry 3/0Multi 2Util 83AWP 7Pistol 4

Hanzzon-

L103

19/24/13 · 2742 dmg

ADR

91

HS%

37

K/D

0.79

Entry 4/0Util 276AWP 1Pistol 4

ObergaN

L102

17/21/5 · 2116 dmg

ADR

71

HS%

71

K/D

0.81

Entry 3/0Multi 1Util 291AWP 1Pistol 3

Half-by-half

First half

7 · 5

Second half

5 · 7

Overtime

4 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.