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Winner · Marsborne

2

85 kills · 5 players

de_ancient · 46 min

2 rounds · 2025-11-13

NA ECL S50 Cup 4

BOSS

0

73 kills · 5 players

Top fragger

Grizzleey

24 kills

Top impact

Grizzleey

124 ADR

Util damage

Cxzi

353 HP

Weak spots this match

vs lifetime baseline
  • bwills

    K/D 0.84 (avg 1.39)

    -40%
  • Cxzi

    K/D 0.72 (avg 1.17)

    -38%
  • Cxzi

    ADR 75 (avg 94)

    -20%
  • bwills

    ADR 74 (avg 92)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Marsborne

9 · 4

Grizzleey

L106

24/16/10 · 2720 dmg

ADR

124

HS%

58

K/D

1.50

Entry 3/0Multi 2Util 257Pistol 4

viz

L103

23/16/5 · 1978 dmg

ADR

90

HS%

61

K/D

1.44

Entry 3/0Multi 3Util 153Pistol 6

Cxzi

L102

13/18/8 · 1650 dmg

ADR

75

HS%

62

K/D

0.72

Entry 2/0Multi 1Util 353
K/D -38%ADR -20%HS % +44%

Chop

L101

13/14/3 · 1369 dmg

ADR

62

HS%

54

K/D

0.93

Entry 1/0Util 108Pistol 3

WolfY

L101

12/11/4 · 1152 dmg

ADR

52

HS%

25

K/D

1.09

Entry 1/0Util 35AWP 5Pistol 4

BOSS

3 · 6

d4rty

L104

19/17/5 · 1889 dmg

ADR

86

HS%

53

K/D

1.12

Entry 4/0Multi 3Util 70Pistol 1
K/D -10%

SLIGHT

L101

16/16/7 · 1865 dmg

ADR

85

HS%

38

K/D

1.00

Entry 3/0Util 71AWP 6Pistol 4

bwills

L101

16/19/6 · 1633 dmg

ADR

74

HS%

56

K/D

0.84

Entry 2/0Multi 1Util 190Pistol 2
K/D -40%ADR -19%

Fruitcupx

L101

13/18/6 · 1738 dmg

ADR

79

HS%

69

K/D

0.72

Entry 1/0Multi 1Util 170Pistol 4

ben1337

L102

9/17/4 · 1140 dmg

ADR

52

HS%

44

K/D

0.53

Entry 2/0Multi 1Util 78Pistol 3

Half-by-half

First half

9 · 3

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.