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Winner · sirnerd's team

13

68 kills · 5 players

de_mirage · 23 min

14 rounds · 2026-05-31

North America 5V5 Queue

swerve's team

1

38 kills · 5 players

Top fragger

sirnerd

24 kills

Top impact

sirnerd

148 ADR

Util damage

GORTAGIAN

166 HP

Weak spots this match

vs lifetime baseline
  • monster-SS

    K/D 0.64 (avg 1.08)

    -41%
  • chavO20

    K/D 0.83 (avg 1.14)

    -27%
  • monster-SS

    HS % 44% (avg 56%)

    -21%
  • monster-SS

    ADR 65 (avg 78)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

sirnerd's team

11 · 2

sirnerd

L106

24/6/4 · 2069 dmg

ADR

148

HS%

50

K/D

4.00

Entry 6/0Multi 2Util 77Pistol 3

condore8

L93

17/9/3 · 1757 dmg

ADR

126

HS%

59

K/D

1.89

Entry 1/0Util 89Pistol 5
K/D +63%ADR +47%

HbITIK

L93

16/6/0 · 1496 dmg

ADR

107

HS%

38

K/D

2.67

Entry 5/0Multi 2Util 26AWP 3Pistol 2

DEF-CON

L91

6/9/5 · 852 dmg

ADR

61

HS%

83

K/D

0.67

Entry 1/0Util 97Pistol 2

GORTAGIAN

L10

5/8/5 · 678 dmg

ADR

48

HS%

20

K/D

0.62

Util 166AWP 2Pistol 1

swerve's team

1 · 0

chavO20

L9

10/12/1 · 975 dmg

ADR

70

HS%

50

K/D

0.83

Entry 1/0Multi 1Util 82AWP 2Pistol 2
K/D -27%ADR -14%

jed--

L91

10/14/2 · 1204 dmg

ADR

86

HS%

20

K/D

0.71

Multi 2Pistol 2

monster-SS

L9

9/14/1 · 912 dmg

ADR

65

HS%

44

K/D

0.64

Pistol 2
K/D -41%HS % -21%

swerve

L10

6/14/1 · 1027 dmg

ADR

73

HS%

50

K/D

0.43

Multi 1Util 2Pistol 2

Gunther03

L9

3/14/3 · 611 dmg

ADR

44

HS%

33

K/D

0.21

Pistol 1

Half-by-half

First half

11 · 1

Second half

2 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.