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Winner · Bebeek's team

13

81 kills · 5 players

de_anubis · 42 min

23 rounds · 2026-05-30

Europe 5v5 Queue

kaimu's team

10

84 kills · 5 players

Top fragger

kaimu

28 kills

Top impact

kaimu

118 ADR

Util damage

1Shenko

293 HP

Weak spots this match

vs lifetime baseline
  • sbtg999

    K/D 0.83 (avg 1.11)

    -25%
  • sbtg999

    HS % 33% (avg 43%)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Bebeek's team

7 · 6

Nixamere91

L94

25/13/2 · 2670 dmg

ADR

116

HS%

28

K/D

1.92

Entry 4/0Multi 3Util 94Pistol 5

sbtg999

L91

15/18/9 · 1855 dmg

ADR

81

HS%

33

K/D

0.83

Entry 1/0Util 61AWP 1Pistol 2
K/D -25%HS % -23%

d1mad_

L95

15/17/10 · 2035 dmg

ADR

89

HS%

53

K/D

0.88

Entry 4/0Util 15AWP 4Pistol 2

Bebeek

L91

14/18/5 · 1465 dmg

ADR

64

HS%

36

K/D

0.78

Entry 2/0Multi 1Util 63Pistol 4

H3XF

2

12/18/3 · 1197 dmg

ADR

52

HS%

42

K/D

0.67

Entry 2/0Multi 1Util 151AWP 1

kaimu's team

5 · 5

kaimu

L104

28/15/4 · 2703 dmg

ADR

118

HS%

46

K/D

1.87

Entry 3/0Multi 2Util 150Pistol 5

1Shenko

L93

19/15/7 · 2258 dmg

ADR

98

HS%

32

K/D

1.27

Entry 1/0Multi 2Util 293Pistol 2

darkpop

L91

16/17/4 · 1651 dmg

ADR

72

HS%

38

K/D

0.94

Entry 3/0AWP 6Pistol 3

UltraMint420

L81

12/16/5 · 1395 dmg

ADR

61

HS%

33

K/D

0.75

Entry 1/0Multi 1Util 121AWP 1Pistol 2

puchozje

L91

9/18/5 · 1246 dmg

ADR

54

HS%

22

K/D

0.50

Entry 2/0Util 8

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.