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LuckyLR7's team

9

67 kills · 5 players

de_mirage · 35 min

22 rounds · 2026-02-01

North America 5V5 Queue

Winner · TricKsh-_-T's team

13

87 kills · 5 players

Top fragger

PopsNL

18 kills

Top impact

aspect

97 ADR

Util damage

BukZacH

167 HP

Weak spots this match

vs lifetime baseline
  • aspect

    HS % 44% (avg 59%)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

LuckyLR7's team

5 · 4

PopsNL

L101

18/16/2 · 1670 dmg

ADR

76

HS%

67

K/D

1.12

Entry 2/0Multi 1Util 66Pistol 5

LankyeNL

L93

17/14/5 · 1817 dmg

ADR

83

HS%

65

K/D

1.21

Multi 1Util 6Pistol 5
HS % +30%K/D +27%

REKTANUS

L82

15/18/5 · 1787 dmg

ADR

81

HS%

27

K/D

0.83

Entry 1/0Multi 1Util 1Pistol 1

SpongeNL

L101

9/21/7 · 1237 dmg

ADR

56

HS%

78

K/D

0.43

Entry 1/0Util 31Pistol 3

LuckyLR7

L102

8/18/7 · 1424 dmg

ADR

65

HS%

62

K/D

0.44

Entry 2/0Util 129Pistol 2

TricKsh-_-T's team

7 · 6

devyn

L93

18/13/4 · 1886 dmg

ADR

86

HS%

39

K/D

1.38

Entry 3/0Multi 2Util 152AWP 1Pistol 3

aspect

L102

18/14/8 · 2122 dmg

ADR

97

HS%

44

K/D

1.29

Entry 5/0Multi 1Util 144Pistol 2
HS % -25%ADR +13%K/D +8%

oceanic6

L103

18/16/3 · 2121 dmg

ADR

96

HS%

22

K/D

1.12

Entry 2/0Multi 1Util 16Pistol 3

BukZacH

L101

17/12/7 · 1645 dmg

ADR

75

HS%

47

K/D

1.42

Entry 2/0Multi 1Util 167Pistol 7

TricKsh-_-T

L94

16/12/7 · 1945 dmg

ADR

88

HS%

69

K/D

1.33

Entry 4/0Util 72Pistol 2
HS % +38%K/D +27%

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.