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Winner · asap--'s team

13

82 kills · 5 players

de_mirage · 35 min

23 rounds · 2026-05-29

Oceania 5v5 Queue

rhysl's team

10

73 kills · 5 players

Top fragger

ALISTAIR

22 kills

Top impact

ALISTAIR

98 ADR

Util damage

Cooo0L

220 HP

Weak spots this match

vs lifetime baseline
  • shippie

    K/D 0.84 (avg 1.13)

    -26%
  • shippie

    HS % 38% (avg 50%)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

asap--'s team

5 · 8

ALISTAIR

L104

22/14/3 · 2245 dmg

ADR

98

HS%

45

K/D

1.57

Entry 1/0Multi 2Util 218AWP 8Pistol 10

Cooo0L

L92

22/15/3 · 2123 dmg

ADR

92

HS%

41

K/D

1.47

Entry 3/0Multi 2Util 220Pistol 4

Rackem

4

18/12/2 · 1816 dmg

ADR

79

HS%

56

K/D

1.50

Entry 1/0Multi 1Util 4AWP 3Pistol 1

asap--

L102

14/14/8 · 1995 dmg

ADR

87

HS%

14

K/D

1.00

Entry 2/0Multi 1Util 42Pistol 3

UNdraa

L91

6/19/2 · 770 dmg

ADR

34

HS%

100

K/D

0.32

Entry 2/0Util 53Pistol 4

rhysl's team

7 · 3

rhysl

L101

16/16/6 · 1997 dmg

ADR

87

HS%

56

K/D

1.00

Entry 3/0Multi 1Util 139Pistol 2

mulberrysack

L103

16/16/4 · 1831 dmg

ADR

80

HS%

62

K/D

1.00

Entry 5/0Multi 1Util 134Pistol 2

shippie

L103

16/19/1 · 1698 dmg

ADR

74

HS%

38

K/D

0.84

Entry 3/0Util 5AWP 6Pistol 3
K/D -26%HS % -24%

MEY_Karsa

L102

13/16/1 · 1214 dmg

ADR

53

HS%

62

K/D

0.81

Entry 1/0Util 2AWP 2Pistol 4

kasze-

L101

12/15/5 · 1478 dmg

ADR

64

HS%

83

K/D

0.80

Entry 2/0Multi 1Util 91Pistol 3

Half-by-half

First half

5 · 7

Second half

8 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.