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kiljet's team

5

50 kills · 5 players

de_inferno · 32 min

18 rounds · 2026-06-18

Europe 5v5 Queue

Winner · InfIuenc's team

13

71 kills · 5 players

Top fragger

InfIuenc

21 kills

Top impact

InfIuenc

114 ADR

Util damage

Raifuku

420 HP

Weak spots this match

vs lifetime baseline
  • ipalaNaL

    K/D 0.85 (avg 1.04)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

kiljet's team

5 · 0

mitsumeru

2

14/16/2 · 1676 dmg

ADR

93

HS%

64

K/D

0.88

Entry 3/0Multi 1Util 79AWP 6Pistol 3

kiljet

L101

13/14/0 · 1234 dmg

ADR

69

HS%

23

K/D

0.93

Entry 1/0Multi 2Util 135AWP 2

Pryan1k

L81

10/15/3 · 1364 dmg

ADR

76

HS%

40

K/D

0.67

Entry 4/0Util 159AWP 1Pistol 3

1mpalat

L10

7/13/2 · 816 dmg

ADR

45

HS%

57

K/D

0.54

Util 114Pistol 4

bambam9gramm

L91

6/14/4 · 942 dmg

ADR

52

HS%

50

K/D

0.43

Entry 1/0Multi 1Util 83Pistol 2

InfIuenc's team

7 · 6

InfIuenc

L86

21/9/2 · 2053 dmg

ADR

114

HS%

24

K/D

2.33

Entry 1/0Multi 3Util 93AWP 11Pistol 3

ShamanQbyte

L102

14/10/3 · 1183 dmg

ADR

66

HS%

64

K/D

1.40

Entry 3/0Multi 1Util 190Pistol 3

MARSHmELLOY_

L101

13/12/5 · 1261 dmg

ADR

70

HS%

38

K/D

1.08

Entry 1/0Multi 1Util 95Pistol 4
ADR -9%

Raifuku

L101

12/7/8 · 1671 dmg

ADR

93

HS%

58

K/D

1.71

Entry 2/0Multi 1Util 420Pistol 2

ipalaNaL

L93

11/13/3 · 1325 dmg

ADR

74

HS%

64

K/D

0.85

Entry 2/0Util 144AWP 1Pistol 1
K/D -18%HS % +45%

Half-by-half

First half

5 · 7

Second half

0 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.